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I'd like to see code about exploding dice. An exploding d6 is rolled, and if a 6 is rolled, it's rolled again and the new number added to a running total. If the NEW roll is a 6, the process repeats, only ending when a 6 fails to roll.
I'm not good enough with IPP yet to figure out how to do this. There was a similar code example a couple years ago, but the ASCII and my general incompetence have kept me from understanding it properly. It's also not quite what I want.
Programs such as Roll20 incorporate exploding dice as a feature. You can call 6d6e, I think it is, and it will roll 6 dice and explode each. This might be something IPP could also incorporate as a native command. It's increasingly common as a design element in various RPGs (World of Darkness, Shadowrun, etc.)