Just wanted to introduce a project I'm working towards in hopes of generating some input/collaboration/support.
I'm looking to AS3 to generate randomized Cystal Sphere systems
, FWE maps and custom fields (akin to GURPS) for use by the Neverwinter Nights 2
game engine/toolset. Apart from apparent(?) SQLite compatibility (via NWNX
), I thought AS3 might be able to generate/export 2DA files
(akin to CSV Export), .bin files (or greyscale) + color maps for terrain building/model texturing, as well view images for custom GUI, and etc.
If you have any thoughts about the capabilities/possibilities of any of this, I'd be interested in hearing it. (I also subscribe to mailing list) The goal is to have, if not a persistent 'world', then the means for another modder to build their own.
At this moment, I'm curious about FWE- assigning a color group based on environmental params and getting maps exported in a streamlined fashion; as well the generation of custom fields/notes content.