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I have to apologize for not taking a better look at things earlier. My calendar and the days in it have been pretty full lately.
However, I have been getting a few queries lately from users of our Jörðgarð campaign who want to import and use the Jörðgarð maps in Skwyre. That's no problem, seeing that they're available as JPGs and Skwyre works with JPGs. The planned ability to change grid sizes will be necessary for this to work well, of course.
There is a desire among these Jörðgarð GMs - a desire that I share - not to use the kind of tokens supplied with Skwyre but rather to use symbols from the FM8 symbol library as tokens instead.
In principle, that's not a problem either, because the symbols are PNGs. However, without some added abilities, using symbols doesn't work well right now, as illustrated in the sample above. As we can see, the PC symbols face away from the orcs that they are encountering. Thus, we need:
1) The ability to rotate these objects.
2) The ability to resize the symbols on screen.
Without that, one would have to make a modified version of each symbol separately. That would require an amount of work and time that's unacceptable.
Of course, Skwyre would really begin to sing if we could embed FM8 into it and then move, rotate and resize all objects on all of our FM8 native format (FMP) maps. From our side of the coin, everything's ready. One already can download all of the original Jörðgarð maps in native FMP format.