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Kathorus

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Kathorus
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  • Deck Picks, pg. 11 in the manual. basically, Table: GetResults [!10 TableName >> Implode] Table: Things Thing 1 Thing 2 ... Thing 50
  • Your last comment got me thinking, what if you got to a place where you have two numbers formatted and want to add them? Well you'd replace the commas with nothing, pass them to an adder table and reformat them. New code below. Table: Tester Set: T…
  • I would guess that is has something to do with the parsing engine mistaking it as a [When] conditional. A space works as Levendor has mentioned, you can also use the escape character (\). I think I will start escaping text as a best practice. Thank…
  • Okay, that was a fun exercise. The trick is to use the eachchar function in reverse to send the number broken down to the addcomma table. The addcomma table is responsible for sending back the character with a comma after it if the count is 3 and se…
  • Prompt should exist through the whole generator, meaning you shouldn't need to set it to another variable. Your second question is no, I think. Here is an example of Prompting, Setting, and Calling that I think shows how to do what you want as well …
  • Been thinking on this, my previous example doesn't show that a variable made in one table can be changed by another. So, table main only sets the score and calls Table2. Table: Main Set: STR ={3d6} [@Table2] Table: Table2 [{STR}] [Trait=[|Stron…
  • Here's a simple set of table to show what I would try. Remember Set variables are Global in scope within the generator. So, in my main table I Set a strength, the line simply calls the simple Trait Dictionary table, which has a bonus value. The outp…
  • Well, it is user created so I don't think it will get 'official' support or documentation. The information in the OP has documentation and examples. If you're stuck on a certain part I'd be happy to try and help.
  • Thanks, didn't even think to try the 'use' path being the generators folder. That will solve my main issue, which was duplication of files because you can't 'see' the common folder from the program to make changes to them.
  • So, I think the problem is that the code brackets are showing the tags as their character string. Instead of '[' I'm seeing '[' Set this up on my end, fixed the tags and used the gem example from the other post at http://forum.nbos.com/discussion/1…
  • Here is an example you can use to mess around with what you're after. // Set budget, you could make that a prompt. // The math is budgetreturn value of dictionary table produces 50%, 100%, 150%, 200% of budget value // First 4 lines show static p…
  • I assume it's the first block as well. I've not messed with it, so I'll put it in and see if it works for me. Are you getting any specific error when trying to use it?
  • Wish I'd have seen this a couple of days ago, spent a couple of hours figuring that out.
  • Man, I am truly inspired by what is being posted at the forum. Thanks for putting this together and making it available.
  • Nice work. Thanks for posting.
  • That's nice! Thanks for sharing
  • Nice, I hadn't even thought of using weighted tables like that. Which gives the ideas that if a person were so inclined, they could even make separate lists for different spell casters of a campaign world so that certain spells were more likely. Fo…
  • I believe you can do that by weighting the entries on a deck pick. So, remove the Roll: line and the ranges and weight the individual lines. Run this and you'll see that Spell 1 and Spell 2 are almost always on the list. Table: Test [!5 spells &g…
  • There is a filter called Proper that should work for this. Ex. Table: Test [@html_red with joe] EndTable: table:html_red < font color=red>[{$1} >> Proper] (had to put a space before font, or it read it as html - remove before use…
  • Just ran into this as well, guess it is what it is. Dictionary keys are limited to 10 characters. Be nice if that weren't the case.
  • The code is relatively easy and is just for random rolls. The first error is "Microsoft JScript runtime error." which is followed by "Access violation at address 71633D4A in module 'jscript.dll'. Read of address 0000001B." This is the code I put…
  • I had a similar problem with my installation. To be exact though, mine was a portable installation, but the workaround may work for you guys or others as well. I simply created a folder in The Keep's main folder called Character Sheet Definitions…