Hello!
I'm very interrested in the surface generation. I own "Fractal Terrain" which has been customised with Terraformer plugin providing realistic looking generated surface map.
I would like to know if AS3 supports custom surface generator, like AS2 does? And if it is possible/coming feature to pass parameters to custom generator?
The best of would be that FT is already taken into account and fully supported, but I may dream a bit
Looking forward for your kind answer.
Regards,
Anne
Comments
If you've found some way to have Terraformer run automatically, that process'd be nice to know.
Thing about the native generator, though, is that it seems to have a limited algorithm for generating the topology. I see a lot of surfaces with a big ol' crater that, after a while, looks awfully familiar.
1. Create systems in AS3
2. Use FT2 in AS3 settings to create surface maps (FT3 still crashes)
3. "Edit surface map" to bring up FT. Create cloud layers and tweak the maps from the terraformer resources.
4. Export spherical map from FT.
5. If this planet will be mapped later on or it is important i will save the FT file, else i can always get the planet back later from AS.
6. Go back to AS3 and set my FT exported map as my terrain map.
Rinse and repeat for every planet.