Question about importing multiple bodies:
I've imported star systems using the method described on p102-103 of the manual, but the multiple systems don't appear to show up properly in AS3 - this is what I get:
I'm entering them in the following format, as described there:
Multiple,5,Sirius,6.224840505,-1.32641943,5.758164231,1.99,,,A1 V,,
Multiple,5,Sirius B,6.224840505,-1.32641943,5.758164231,1,,,DA2,,
If I enter them manually into AS3 instead, it looks like this:
I created a Multiple Star system, then added a Child Body (to that) that was a Blue/White Star (Sirius A), and another Child Body (again to the Multiple Star) that was a White Dwarf (Sirius
. Presumably this is correct?
So how can I import a multiple system via the CSV import so that it shows up like the second case?
Comments
Multiple,5,Sirius,6.224840505,-1.32641943,5.758164231,,,,,,
Star,5,Sirius A,0,0,0,1.99,,,A1 V,,
White Dwarf,5,Sirius B,0,0,0,1,,,DA2,,
To explain the above, the first line tells the program that all other entries with ID=5 are part of a multiple system. So for a binary system like Sirius you would need 3 lines of data. I still have not figured out how to make it import a double binary with nested multiple star systems.
I'll try what you suggest anyway. I've got about 100 systems here so it shouldn't be too painful to update it.
EDIT: And that worked - thanks!
Something like:
Multiple,1,Alpha Centauri,X,Y,Z,etc
Star,1,Alpha Centauri A,5.0,0,0,etc
Star,1,Alpha Centauri B,-5,0,0,etc.
Would it show the individual stars on the system display at the coordinates indicated in the data file?
Hmmm... Maybe I'll try this at some point.
Dan