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Here it is so far...............
; Foraging Alchemy 2.ipt
; created 4/28/2021 10:49:14 PM
Prompt: People Searching
Prompt: Hours Searching
Prompt: Average Skill Tier {1|2|3|4|5|6} 1
Table:
[#{{{$Prompt1}+{$Prompt2}}*{$Prompt3}} Foraging]
Table:WhatKind
Shuffle: WhatKind
curative
reactive
poisonous
exotic
Table: Foraging
1-5: common, {2d4} [@WhatKind] and {2d4} [@WhatKind]
6-10: common, {2d4} [@WhatKind]\n uncommon, {2d4} [@WhatKind]
11-15: uncommon, {2d4} [@WhatKind] and {2d4} [@WhatKind]
16-20: uncommon, {2d4} [@WhatKind]\n rare, {2d4} [@WhatKind]
21-25: rare, {2d4} [@WhatKind]\n very rare, {2d4} [@WhatKind]
26-30: very rare, {2d4} [@WhatKind] and {2d4} [@WhatKind]
31-35: very rare, {2d4} [@WhatKind]\n legendary, {2d4} [@WhatKind]
36-40: legendary, {2d4} [@WhatKind] and {2d4} [@WhatKind]
;;I want to have the Hours Checked as the average time for the group searching. However, I also want the Alchemy skill to affect if they are able to find any. Maybe add a gathering skill with a sub set of different kinds that I might also look for foraged food, mined ores, and the likes if I make it into a mega gen.
Comments
Your first table doesn't have a name. IPP will run the first named table it finds, so it just runs WhatKind and stops.
Your calculation goes a little overboard with the notation. Are you calculating the skill tier times the sum of people searching and hours searching? You can get that using:
[#{(Prompt1+Prompt2)*Prompt3} Foraging]
Your Foraging table doesn't cover every possible result. If you have 5 people at skill 6 searching for 3 hours, for example, your table comes up empty. There are various ways around that. You could use a
default
entry in the Foraging table. You could have the prompts offer a menu of choices for people and hours, and then you make sure the Foraging table covers all the possible results. You could handle the final entry in the Foraging table with something like 36-1000000 instead of 36-40. You could cap the results in a calculation, such as:{value==min(40,(Prompt1+Prompt2)*Prompt3)}&
[#{value} Foraging]
You can add a fourth prompt if you want to account for a gathering skill as well. IPP doesn't go beyond four prompts, so if you need more than that, you'd have to break it up into different files.
I think I may be explaining it wrong. The Average Skill Tier decides which number between 1-40 is picked. Typically I'm thinking it rolls 1d10 + 1d5 for each tier.
The first two prompts decide how many finds there are.
I think I meant for it to be something like this, (but it doesn't work like this.)
Prompt: People Searching
Prompt: Hours Searching
Prompt: Average Skill Tier {1|2|3|4|5|6} 1
Table: Primary
[#{prompt1+prompt2} Forage]
Table: Forage
[#{prompt3} Foraging]
Table:WhatKind
Shuffle: WhatKind
curative
reactive
poisonous
exotic
Table: Foraging
{Roll={1d10+({$prompt3}d5)}}
1-5: common, {2d4} [@WhatKind] and {2d4} [@WhatKind]
6-10: common, {2d4} [@WhatKind]\n uncommon, {2d4} [@WhatKind]
11-15: uncommon, {2d4} [@WhatKind] and {2d4} [@WhatKind]
16-20: uncommon, {2d4} [@WhatKind]\n rare, {2d4} [@WhatKind]
21-25: rare, {2d4} [@WhatKind]\n very rare, {2d4} [@WhatKind]
26-30: very rare, {2d4} [@WhatKind] and {2d4} [@WhatKind]
31-35: very rare, {2d4} [@WhatKind]\n legendary, {2d4} [@WhatKind]
36-40: legendary, {2d4} [@WhatKind] and {2d4} [@WhatKind]
Several very minor syntax errors in your generator above, both nothing too crazy to fix.
The one thing that I came across was that the Roll: command in a table definition simply does not want to do a complex dice roll like Roll: {1d10+{$prompt3}d5}
So, I moved that complex roll to Table: Forage (I found this table to be unnecessary, until I found the need to take that complex roll out of Table: Foraging).
So, ultimately, the code below is rolling on Foraging a number of times equal to People + Hours. Each roll value on that lookup table is 1d10 + Skill.d.5, for a value of 2 to 40, depending on skill level.
Whoa, you make it look totally easy.
Thanks for the help, by the way. If you need help bouncing ideas hit me up, I'll contact you faster if you email my extra email: yumikoriofthecherokee (at) Gmail is how to typically contact me for a fast reply. If you need any help let me know and I'll give it my best shot, even if it is just bouncing ideas to put in the gen. I can't promise I'll be good at the programming part.
@OldeMusicke I think that I may want to add a gathering skill now, but I certainly will later on.
I'm planning on having a few different gathering Gens based off of KibblesTasty's crafting tables. All I know is that Kibbles is a guy, his pdfs are awesome, and he likes 5e of DnD I do believe. he's coming out with a whole system for crafting and I've got quite a few of his PDF if you want me to send them to you.
Though I'll also have crafting tables based off the same things in each of Kibbles crafts.
When I tried to do it myself I couldn't quite grasp how to do this on the Google Spreadsheets but I'd be glad to PM you if you're willing. I'd have to rebuild what I got from scratch again. I discarded most of it but can easily rebuild most of what I had. I'll give it a try on the IPP before messaging you.
I think I did the addition correctly but here it is with the gathering skill.
Prompt: People Searching {} 1
Prompt: Hours Searching {} 1
Prompt: Alchemy Brewing Skill Tier {1|2|3|4|5|6} 1
Prompt: Gathering Alchemy Supplies Skill Tier {1|2|3|4|5|6} 1
Table: Primary
[@{{$prompt1}+{$prompt2}} Forage]
Table: Forage
[#{1d10+{({$prompt3}+{$prompt4})}d5} Foraging]
It seems to be working so far but does anyone think I should edit the Forage table's math?
The range of values is 3-70, and the range of values on the lookup table is 1-40. You should adjust one of those to match the other.
The number of dice is potentially very high, i.e. up to 12d5. The more dice you roll, the more likely the result will be right in the middle of the range. One die gives a flat distribution, three dice is a pretty nice bell curve, lots of dice makes the highs and lows less and less likely. Whether that is good or bad depends on what you want, but if you want more variability you could instead, for example, do {$prompt1}d{$prompt2} or ({$prompt1}+{$prompt2})/2.
How about this then:
[@{{$prompt1}d{$prompt2}+1} Forage]
Table: Forage
[#{1d5+{{$prompt3}d{$prompt4}}} Foraging]