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Was curious how Astrosynthesis/plugin could handle data inserted into the database from external script/application like MS Access. Ultimately, I'd like to programmatically add ships, crew (markers), encounters (markers) and various object blazons I've created to the bodies table, and I thought it would be handy to store my content together, separately until merged.
For example: create custom tables in database for ships, crew, etc. using Access, then add them to bodies via plugin. Is this possible? Could I add bodies directly into bodies table from Access, or does that require an Astro process (to generate Universal Astronomical Body Identifier)? Could I generate a 'pool' of ships and markers in a reservoir system via plugin, then modify/move (via Access or plugin) using custom table data?
Would it likewise be possible to utilize custom BODY_TYPE_ integers instead of markers (for crew/persons/encounters)?
Side observation: manually trying to add markers as children to ships creates small vessels instead (which can then be converted to marker body type.)
Comments
Astro's file format is an SQL database, so you can use any programming tool to write directly to the file and do inserts/updates. I dont think you can define you're own types though. You'd probably have to use markers or maybe ships/stations & apply a desired 3d model. Note that if you access the Astro file this way, you'd have to re-load the file in Astro after changes.
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