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I believe, "Zayan", means, "Land", in Tolkien's Adunaic: this is a map I'm working on. I grabbed Civ. III's City-View and map-graphics to make this; I used NBOS, even to place the tiles.
I started this map, making the peninsula, then, I used the Alexandria Lighthouse as a mage-tower, decided it needed to be a city-state, and created a river-delta, and went from there. This map takes a long time because I have to place my sprites wisely. The buildings on the bottom are to remind me to work them in when I get there.
I'm doing the city first, then I'll work on the upper parts of the map; too many sprites makes NBOS slow down.
Comments
Looks interesting. After you've finished, I suspect some users here might appreciate a bit of a tutorial type explanation of how you did it and where you got your resources.
Wow that looks great. What version of FM is that? Looks like FM2 or FM3.
@MarkOliva : To answer your question, it took, years if not decades to compile those graphics. Some, peruse the web and I find graphics; those are from Civilization III, City-View; basically, any image-file that has a clear-background, i.e., a mono-color, I can use; I just have to copy, paste and save. At times, I have to remove the background, myself, which takes time.
@Ed_NBOS : Version 1.02; I believe I got it in '99 and played around with the fractal-stuff, until I found the symbols by clicking the boxes, and realized I could add other games' graphics to a map, and make a sort of diorama a year later. I used Age of Empires and Eastern Front graphics mostly, back then. I just have to add them in like one paints a painting, with the background first, and work my way to the fore-ground.
After I crop a file, I have to enter it in on the list(symbols file); later versions of NBOS, I don't have to, but, it resizes the symbols and messes them up. So I have to do a bit of data-entry.