Use: GURPS\AttributeTables.ipt Table: ThrustSwing Set: SST =[@StrikingST] Set: 1thrust =1d6-6 Set: 1swing =1d6-5 Set: 2thrust =1d6-6 Set: 2swing =1d6-5 Set: 3thrust =1d6-5 Set: 3swing =1d6-4 Set: 4thrust =1d6-5 Set: 4swing =1d6-4 Set: 5thrust =1d6-4 Set: 5swing =1d6-3 Set: 6thrust =1d6-4 Set: 6swing =1d6-3 Set: 7thrust =1d6-4 Set: 7swing =1d6-3 Set: 8thrust =1d6-3 Set: 8swing =1d6-2 Set: 9thrust =1d6-2 Set: 9swing =1d6-1 Set: 10thrust =1d6-2 Set: 10swing =1d6 Set: 11thrust =1d6-1 Set: 11swing =1d6+1 Set: 12thrust =1d6-1 Set: 12swing =1d6+2 Set: 13thrust =1d6 Set: 13swing =2d6-1 Set: 14thrust =1d6 Set: 14swing =2d6 Set: 15thrust =1d6+1 Set: 15swing =2d6+1 Set: 16thrust =1d6+1 Set: 16swing =2d6+2 Set: 17thrust =1d6+2 Set: 17swing =3d6-1 Set: 18thrust =1d6+2 Set: 18swing =3d6 Set: 19thrust =2d6-1 Set: 19swing =3d6+1 Set: 20thrust =2d6-1 Set: 20swing =3d6+2 Set: 21thrust =2d6 set: 21swing =4d6-1 set: 22thrust =2d6 set: 22:swing =4d6 Set: th ={${!{$BST}+{$SST}}thrust} Set: sw ={${!{$BST}+{$SST}}swing} {$SST} {$SW} {$TH} Table: StrikingST 10:0 5:1 1:2