// Based on and modified from Age of Fable http://www.apolitical.info/webgame/tables.php?mode=6&backto= Table: SacredObject Ancient writing or pictures [@WhatItDoes] A sacred text or book [@WhatItDoes] A holy icon or painting [@WhatItDoes] A holy spring [@WhatItDoes] A holy statue [@WhatItDoes] A sacred relic ([@SacredRelic]) [@WhatItDoes] Sacred location [@WhatItDoes] Sacred stone [@WhatItDoes] An altar [@WhatItDoes] A lantern or oil lamp [@WhatItDoes] Table: WhatItDoes with healing powers that confers [|hope|joy|peace|confidence|certainty|wisdom|understanding] which [||||is sentient and aware and] [@Blessings] of historical significance [|||and which [|reputedly|according to legend|some say] [@Blessings]] of symbolic significance [|||and which [|reputedly|according to legend|some say] [@Blessings]] Table: SacredRelic \a [|animal|human|human|human|human] skull [|covered in gold|covered in silver|covered in writing|covered in carvings|covered in precious stones|with its eyes magically or miraculously preserved] \a [|animal|human|human|human|human] jawbone \a [|animal|human|human|human|human] mummifed head \a [|animal|human|human|human|human] tooth [|animal|human|human|human|human] teeth \a [|animal|human|human|human|human] heart, [|with sacred writing which keeps it whole|preserved in liquid|unusually large and preserved in liquid|magically or miraculously preserved] a whole hand [|preserved in liquid|miraculously or magically preserved|which has been mummified] finger bones from [|both hands|one hand] 2:a single finger bone a [||clothed] skeleton [|||which has been turned into a puppet which priests operate on sacred occasions] tanned and cured skin from [|a face|the hands|the entire body] [|with ritual scarring|with magical tattoos|with sacred tattoos|with burn marks] a [|naked|clothed] mummified body an entire body miraculously or magically preserved, [|naked|dressed in humble clothes|dressed in fine clothes|dressed as a priest] Table: Blessings grants the ability to control a particular species of animal or monster [@ToWhom] grants the ability to control plants [|||||at their normal speed of growth] [@ToWhom] grants the ability to take on a particular animal form [@ToWhom] grants inhumanly good hearing [@ToWhom] grants inhumanly good sight [@ToWhom] grants inhumanly good climbing ability [@ToWhom] grants increased speed [@ToWhom] grants the ability to shrink to a tenth of normal size [@ToWhom] speeds the healing of wounds [@ToWhom] grants the ability to fly [|to the bearer|to the bearer and their mount|to anyone who touches it|to followers of its deity] grants the ability take on a gas-like form, flowing under doors or avoiding damage [|including clothing and equipment|including clothing but not other equipment|not including clothing or equipment other than the item itself] [@ToWhom] grants increased size and strength [@ToWhom] grants increased courage and an intimidating aura [@ToWhom] grants invisibility [@ToWhom] toughens the skin, giving protection as if it was very light armor [@ToWhom] grants resistance to poison and increased ability to detect poison [@ToWhom] grants the ability to smell gold [@ToWhom] can summon a useful supernatural creature (e.g. a genie) [@ToWhom] grants the ability to walk on water [@ToWhom] can be used to see through walls [@ToWhom] grants resistance to magic [@ToWhom] grants resistance to cold and makes creatures from cold climates more friendly [@ToWhom] grants the ability to carry far more bulk and weight than would be normal [@ToWhom] grants the ability to teleport small distances [@ToWhom] grants invulnerability to non-magical fire [@ToWhom] grants the ability to breathe underwater, to swim more quickly, and makes sea creatures less hostile [@ToWhom] grants increased ability to find food and water and sense danger in [|forests|mountains|deserts|the plains|the jungle], as well as making hostile creatures of that environment more friendly [@ToWhom] grants the ability to speak extra languages [@ToWhom] grants an increased ability to sense lies [@ToWhom] permits the bearer to move silently [@ToWhom] allows the bearer to see in darkness [@ToWhom] provides the bearer the answer to a yes or no question once per day [@ToWhom] grants strength in battle [@ToWhom] increases endurance [@ToWhom] terrifies [@Target] weakens [@Target] poisons [@Target] Table: ToWhom to the bearer to all within sight to anyone who touches it to anyone who blesses it to followers of its deity to all who look upon it Table: Target all who behold it non-believers enemies of the faith anyone who touches it