; Test-Combat.ipt ; created 1/18/2019 11:02:47 AM Prompt: Attacker Name: {Orc|Levendor|Player2|Player3} Levendor Prompt: Defender Name {Orc|Levendor|Player2|Player3} Player2 ;Use: nbos\Levendor.ipt ;Use: nbos\Player2.ipt //Set: AttPS=[#{PS} Levendor] Header: DragonQuest Combat Maxreps:1 Table: DQCombat Define: Attacker={$Prompt1} Define: Defender={$Prompt2} Use: nbos\DQ\Levendor.ipt Use: nbos\DQ\Player2.ipt Use: nbos\DQ\Player3.ipt Use: nbos\DQ\ORC.ipt #Set Titles Set: armour_heading =

Armour
Set: shield_heading =

Shield
Set: rank_title =Rank: Set: PS_title =PS: Set: MD_title =MD: Set: IV_title =IV: Set: base_title =Base: Set: SC_title =SC: Set: damage_title =Damage: Set: range_title =Range: Set: class_title =Class: Set: use_title =Use: Set: def_title =Def: Set: MDmod_title =MD Modifer: Set: prot_title = Protection: Set: AGloss_title = AG Modifier: Set: MR_title = Magic Resistance: #layouts #Used so that the weapons and armour can be displayed after the stats Set: weapons_layout =Weapons
[@weapon_types]

Set: defence_layout =Defence
Defence: {Def}%[when]{shield_def}>0[do]
Defence with Shield: {Defws}%[end] Set: AttPS=[#PS {$Attacker}] Set: AttMD=[#MD {$Attacker}] Set: AttAG=[#AG {$Attacker}] Set: AttMA=[#MA {$Attacker}] Set: AttEN=[#EN {$Attacker}] Set: AttFT=[#FT {$Attacker}] Set: AttWP=[#WP {$Attacker}] Set: AttPC=[#PC {$Attacker}] Set: AttPB=[#PB {$Attacker}] Set: AttTMR=[#{AttAG} calc_TMR] Set: AttMR={{AttWP}+20} Set: DefPS=[#PS {$Defender}] Set: DefMD=[#MD {$Defender}] Set: DefAG=[#AG {$Defender}] Set: DefMA=[#MA {$Defender}] Set: DefEN=[#EN {$Defender}] Set: DefFT=[#FT {$Defender}] Set: DefWP=[#WP {$Defender}] Set: DefPC=[#PC {$Defender}] Set: DefPB=[#PB {$Defender}] Set: DefTMR=[#{DefAG} calc_TMR] Set: DefMR={{DefWP}+20} Set: PS={AttPS} Set: MD={AttMD} Set: AG={AttAG} Set: MA={AttMA} Set: EM={AttEN} Set: FT={AttFT} Set: WP={AttWP} Set: PC={AttPC} Set: PB={AttPB} Set: TMR={AttTMR} Set: MR={AttMR} #Set Initial Modified Values Set: armour_AGloss =0 Set: modAG = {{AG}-{armour_AGloss}} Set: modMD = {MD} Set: shield_def =0 Set: Def = {modAG} Set: Defws = {{modAG}+{shield_def}} Set: baseIV ={{modAG}+{PC}} Set: MR ={{WP}+20} Set: weapons_layout =Weapons
[@weapon_types]

Set: defence_layout =Defence
Defence: {Def}%[when]{shield_def}>0[do]
Defence with Shield: {Defws}%[end] Attacker: {$Attacker}

PS: {PS}   MD: {MD}  [when]{shield_MDloss}>0[do]modified MD: {modMD}  [end] AG: {AG}  [when]{armour_AGloss}>0[do]modified AG: {modAG}  [end] MA: {AttMA}
EN: {AttEN}  FT: {AttFT}  WP: {AttWP}  PC: {AttPC}  PB: {AttPB}  TMR: {AttTMR}
{MR_title} {AttMR}%

{defence_layout}

{weapons_layout}Stealth  Rank: {stealth_RK}  SC: {stealth_SC}%  Armour Modifier: {armour_stealthMod}\n\n& Defender: {$Defender}

PS: {DefPS}   MD: {DefMD}  [when]{shield_MDloss}>0[do]modified MD: {modMD}  [end] AG: {DefAG}  [when]{armour_AGloss}>0[do]modified AG: {modAG}  [end] MA: {DefMA}
EN: {DefEN}  FT: {DefFT}  WP: {DefWP}  PC: {DefPC}  PB: {DefPB}  TMR: {DefTMR}
{MR_title} {DefMR}%

{defence_layout}

{weapons_layout}Stealth  Rank: {stealth_RK}  SC: {stealth_SC}%  Armour Modifier: {armour_stealthMod} Table: calc_TMR Type: Lookup 1-4:2 5-8:3 9-12:4 13-17:5 18-21:6 22-25:7 26-100:8 #Set Characteristics ;Table: Main ;Attacker {$Attacker} PS is {@AttPS=[#PS {$Attacker}]}\nAttacker {$Attacker} MA is {@AttMD=[#MA {$Attacker}]}\nDefender {$Defender} PS is {@DefPS=[#PS {$Defender}]} Table: weapon_types 5: [@armour_check]{modAG=={AG}-{armour_AGloss}}{baseIV=={modAG}+{PC}}{Def=={modAG}}{stealth_RK=={3-ceil(sqrt({1d9}))}}[@stealth_check][@shield_check][@melee_weapon]
[!{1d2-1} close_combat_weapon]{shield_heading}{shield_layout}{armour_heading}{armour_layout} 8: [@armour_check]{modAG=={AG}-{armour_AGloss}}{baseIV=={modAG}+{PC}}{Def=={modAG}}{stealth_RK=={4-ceil(sqrt({1d16}))}}[@stealth_check][@melee_weapon]
[!{1d2-1} close_combat_weapon]{armour_heading}{armour_layout} 4: [@heavy_armour_check]{modAG=={AG}-{armour_AGloss}}{baseIV=={modAG}+{PC}}{Def=={modAG}}{stealth_RK=={3-ceil(sqrt({1d9}))}}[@stealth_check][@twohanded_weapon]
[@close_combat_weapon]{armour_heading}{heavy_armour_layout} 2: [@light_armour_check]{modAG=={AG}-{armour_AGloss}}{baseIV=={modAG}+{PC}}{Def=={modAG}}{stealth_RK=={4-ceil(sqrt({1d16}))}}[@stealth_check][@missile_weapon]
[@melee_weapon]
[!{1d2-1} close_combat_weapon]{armour_heading}{light_armour_layout} 4: [@light_armour_check]{modAG=={AG}-{armour_AGloss}}{baseIV=={modAG}+{PC}}{Def=={modAG}}{stealth_RK =={4-ceil(sqrt({1d16}))}}[@stealth_check][@missile_weapon]
[@close_combat_weapon]{armour_heading}{light_armour_layout} 1: [@light_armour_check]{modAG=={AG}-{armour_AGloss}}{baseIV=={modAG}+{PC}}{Def=={modAG}}{stealth_RK=={9-ceil(sqrt({1d56}))}}[@stealth_check][@rogue_weapon]{armour_heading}{light_armour_layout} Table: melee_weapon 10: Battle Axe – [@battle_axe_check][when]{MD} < {battle_axe_MD}[do]{MD=={battle_axe_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {battle_axe_PS}[do]{PS==14}[end][@battle_axe_stats] {rank_title} {battle_axe_RK}, {IV_title} {battle_axe_IV}, {SC_title} {battle_axe_SC}%, {damage_title} {battle_axe_damage}, {range_title}{battle_axe_range}, {class_title}{battle_axe_class}, {use_title}{battle_axe_use} 10: Broadsword – [@broadsword_check] [when]{MD} < {broadsword_MD}[do]{MD=={broadsword_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {broadsword_PS}[do]{PS==15}[end][@broadsword_stats] {rank_title} {broadsword_RK}, {IV_title} {broadsword_IV}, {SC_title} {broadsword_SC}%, {damage_title}{broadsword_damage}, {class_title}{broadsword_class}, {use_title}{broadsword_use} 5: Crude Club – [@crude_club_check] [when]{MD} < {crude_club_MD}[do]{MD=={crude_club_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {crude_club_PS}[do]{PS==16}[end][@crude_club_stats] {rank_title} {crude_club_RK}, {IV_title} {crude_club_IV}, {SC_title} {crude_club_SC}%, {damage_title} {crude_club_damage}, {range_title}{crude_club_range},{class_title}{crude_club_class}, {use_title}{crude_club_use} 5: Falchion – [@falchion_check] [when]{MD} < {falchion_MD}[do]{MD=={falchion_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {falchion_PS}[do]{PS==12}[end][@falchion_stats] {rank_title} {falchion_RK}, {IV_title} {falchion_IV}, {SC_title} {falchion_SC}%, {damage_title} {falchion_damage}, {class_title}{falchion_class}, {use_title}{falchion_use} 2: Flail – [@flail_check] [when]{MD} < {flail_MD}[do]{MD=={flail_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {flail_PS}[do]{PS==14}[end][@flail_stats] {rank_title} {flail_RK}, {IV_title} {flail_IV}, {SC_title} {flail_SC}%, {damage_title} {flail_damage}, {class_title}{flail_class}, {use_title}{flail_use} 1: Hand and a Half Sword – [@hand_half_check] [when]{MD} < {hand_half_MD}[do]{MD=={hand_half_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {hand_half_PS}[do]{PS==17}[end][@hand_half_stats] {rank_title} {hand_half_RK}, {IV_title} {hand_half_IV}, {SC_title} {hand_half_SC}%, {damage_title} {hand_half_damage}, {class_title}{hand_half_class}, {use_title}{hand_half_use} 8: Mace [@mace_check] – [when]{MD} < {mace_MD}[do]{MD=={mace_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {mace_PS}[do]{PS==16}[end][@mace_stats] {rank_title} {mace_RK}, {IV_title} {mace_IV}, {SC_title} {mace_SC}%, {damage_title} {mace_damage}, {range_title}{mace_range}, {class_title}{mace_class}, {use_title}{mace_use} 1: Morningstar – [@morningstar_check][when]{MD} < {morningstar_MD}[do]{MD=={morningstar_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {morningstar_PS}[do]{PS==18}[end][@morningstar_stats] {rank_title} {morningstar_RK}, {IV_title} {morningstar_IV}, {SC_title} {morningstar_SC}%, {damage_title} {morningstar_damage}, {class_title}{morningstar_class}, {use_title}{morningstar_use} 1: Sabre – [@sabre_check][when]{MD} < {sabre_MD}[do]{MD=={sabre_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {sabre_PS}[do]{PS==14}[end][@sabre_stats] {rank_title} {sabre_RK}, {IV_title} {sabre_IV}, {SC_title} {sabre_SC}%, {damage_title}{sabre_damage}, {class_title}{sabre_class}, {use_title}{sabre_use} 5: Scimitar – [@scimitar_check][when]{MD} < {scimitar_MD}[do]{MD=={scimitar_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {scimitar_PS}[do]{PS==11}[end][@scimitar_stats] {rank_title} {scimitar_RK}, {IV_title} {scimitar_IV}, {SC_title} {scimitar_SC}%, {damage_title}{scimitar_damage}, {class_title}{scimitar_class}, {use_title}{scimitar_use} 10: Short Sword – [@short_sword_check][when]{MD} < {short_sword_MD}[do]{MD=={short_sword_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {short_sword_PS}[do]{PS==10}[end][@short_sword_stats] {rank_title} {short_sword_RK}, {IV_title} {short_sword_IV}, {SC_title} {short_sword_SC}%, {damage_title}{short_sword_damage}, {class_title}{short_sword_class}, {use_title}{short_sword_use} 10: Spear – [@spear_check][when]{MD} < {spear_MD}[do]{MD=={spear_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {spear_PS}[do]{PS==15}[end][@spear_stats] {rank_title} {spear_RK}, {IV_title} {spear_IV}, {SC_title} {spear_SC}%, {damage_title} {spear_damage}, {range_title} {spear_range}, {class_title}{spear_class}, {use_title}{spear_use} 10: War Club – [@war_club_check][when]{MD} < {war_club_MD}[do]{MD=={war_club_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {war_club_PS}[do]{PS==14}[end][@war_club_stats] {rank_title} {war_club_RK}, {IV_title} {war_club_IV}, {SC_title} {war_club_SC}%, {damage_title} {war_club_damage}, {range_title} {war_club_range}, {class_title}{war_club_class}, {use_title}{war_club_use} 1: Whip – [@whip_check][when]{MD} < {whip_MD}[do]{MD=={whip_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {whip_PS}[do]{PS==10}[end][@whip_stats] {rank_title} {whip_RK}, {IV_title} {whip_IV}, {SC_title} {whip_SC}%, {damage_title} {whip_damage}, {class_title}{whip_class}, {use_title}{whip_use}{whip_notes} Table: twohanded_weapon 5: Glaive – [@glaive_check][when]{MD} < {glaive_MD}[do]{MD=={glaive_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {glaive_PS}[do]{PS==16}[end][@glaive_stats] {rank_title} {glaive_RK}, {IV_title} {glaive_IV}, {SC_title} {glaive_SC}%, {damage_title} {glaive_damage}, {class_title}{glaive_class}, {use_title}{glaive_use} 10: Great Axe – [@great_axe_check][when]{MD} < {great_axe_MD}[do]{MD=={great_axe_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {great_axe_PS}[do]{PS==19}[end][@great_axe_stats] {rank_title} {great_axe_RK}, {IV_title} {great_axe_IV}, {SC_title} {great_axe_SC}%, {damage_title} {great_axe_damage}, {class_title}{great_axe_class}, {use_title}{great_axe_use} 1: Halberd – [@halberd_check][when]{MD} < {halberd_MD}[do]{MD=={halberd_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {halberd_PS}[do]{PS==16}[end][@halberd_stats] {rank_title} {halberd_RK}, {IV_title} {halberd_IV}, {SC_title} {halberd_SC}%, {damage_title} {halberd_damage}, {class_title}{halberd_class}, {use_title}{halberd_use} 3: Two Handed Sword – [@two_handed_sword_check][when]{MD} < {two_handed_sword_MD}[do]{MD=={two_handed_sword_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {two_handed_sword_PS}[do]{PS==22}[end][@two_handed_sword_stats] {rank_title} {two_handed_sword_RK}, {IV_title} {two_handed_sword_IV}, {SC_title} {two_handed_sword_SC}%, {damage_title} {two_handed_sword_damage}, {class_title}{two_handed_sword_class}, {use_title}{two_handed_sword_use} Table: missile_weapon 1: Composite Bow – [@composite_bow_check][when]{MD} < {composite_bow_MD}[do]{MD=={composite_bow_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {composite_bow_PS}[do]{PS==17}[end][@composite_bow_stats] {rank_title} {composite_bow_RK}, {IV_title} {composite_bow_IV}, {SC_title} {composite_bow_SC}%, {damage_title} {composite_bow_damage}, {range_title} {composite_bow_range}, {class_title}{composite_bow_class}, {use_title}{composite_bow_use} 4: Crossbow – [@crossbow_check][when]{MD} < {crossbow_MD}[do]{MD=={crossbow_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {crossbow_PS}[do]{PS==18}[end][@crossbow_stats] {rank_title} {crossbow_RK}, {IV_title} {crossbow_IV}, {SC_title} {crossbow_SC}%, {damage_title} {crossbow_damage}, {range_title} {crossbow_range}, {class_title}{crossbow_class}, {use_title}{crossbow_use} 1: Heavy Crossbow  [@heavy_crossbow_check][when]{MD} < {heavy_crossbow_MD}[do]{MD=={heavy_crossbow_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {heavy_crossbow_PS}[do]{PS==20}[end][@heavy_crossbow_stats] {rank_title} {heavy_crossbow_RK}, {IV_title} {heavy_crossbow_IV}, {SC_title} {heavy_crossbow_SC}%, {damage_title} {heavy_crossbow_damage}, {range_title} {heavy_crossbow_range}, {class_title}{heavy_crossbow_class}, {use_title}{heavy_crossbow_use} 3: Long Bow – [@longbow_check][when]{MD} < {longbow_MD}[do]{MD=={longbow_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {longbow_PS}[do]{PS==16}[end][@longbow_stats] {rank_title} {longbow_RK}, {IV_title} {longbow_IV}, {SC_title} {longbow_SC}%, {damage_title} {longbow_damage}, {range_title} {longbow_range}, {class_title}{longbow_class}, {use_title}{longbow_use} 1: Net – [@net_check][when]{MD} < {net_MD}[do]{MD=={net_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {net_PS}[do]{PS==11}[end][@net_stats] {rank_title} {net_RK}, {IV_title} {net_IV}, {SC_title} {net_SC}%, {damage_title} {net_damage}, {range_title} {net_range}, {class_title}{net_class}, {use_title}{net_use}{net_notes} 10: Short Bow – [@shortbow_check][when]{MD} < {shortbow_MD}[do]{MD=={shortbow_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {shortbow_PS}[do]{PS==14}[end][@shortbow_stats] {rank_title} {shortbow_RK}, {IV_title} {shortbow_IV}, {SC_title} {shortbow_SC}%, {damage_title} {shortbow_damage}, {range_title} {shortbow_range}, {class_title}{shortbow_class}, {use_title}{shortbow_use} Table: close_combat_weapon 10: Dagger – [@dagger_check] [when]{MD} < {dagger_MD}[do]{MD==10}{modMD==MD}[end][when]{PS} < {dagger_PS}[do]{PS==7}[end][@dagger_stats] {rank_title} {dagger_RK}, {IV_title} {dagger_IV}, {SC_title} {dagger_SC}%, {damage_title} {dagger_damage}, {range_title} {dagger_range}, {class_title}{dagger_class}, {use_title}{dagger_use} 6: Hand Axe – [@handaxe_check][when]{MD} < {handaxe_MD}[do]{MD=={handaxe_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {handaxe_PS}[do]{PS==8}[end][@handaxe_stats] {rank_title} {handaxe_RK}, {IV_title} {handaxe_IV}, {SC_title} {handaxe_SC}%, {damage_title} {handaxe_damage}, {range_title} {handaxe_range}, {class_title}{handaxe_class}, {use_title}{handaxe_use} Table: rogue_weapon 10: Dagger – [@dagger_check] [when]{MD} < {dagger_MD}[do]{MD==10}{modMD==MD}[end][when]{PS} < {dagger_PS}[do]{PS==7}[end][@dagger_stats] {rank_title} {dagger_RK}, {IV_title} {dagger_IV}, {SC_title} {dagger_SC}%, {damage_title} {dagger_damage}, {range_title} {dagger_range}, {class_title}{dagger_class}, {use_title}{dagger_use} 3: Hand Axe – [@handaxe_check][when]{MD} < {handaxe_MD}[do]{MD=={handaxe_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {handaxe_PS}[do]{PS==8}[end][@handaxe_stats] {rank_title} {handaxe_RK}, {IV_title} {handaxe_IV}, {SC_title} {handaxe_SC}%, {damage_title} {handaxe_damage}, {range_title} {handaxe_range}, {class_title}{handaxe_class}, {use_title}{handaxe_use} 1: Garotte – [@garotte_check][when]{MD} < {garotte_MD}[do]{MD=={garotte_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {garotte_PS}[do]{PS==12}[end][@garotte_stats] {rank_title} {garotte_RK}, {IV_title} {garotte_IV}, {SC_title} {garotte_SC}%, {damage_title} {garotte_damage}, {class_title}{garotte_class}, {use_title}{garotte_use}{garotte_notes} 2: Unarmed – [@unarmed_check][when]{MD} < {unarmed_MD}[do]{MD=={unarmed_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {unarmed_PS}[do]{PS==14}[end][@unarmed_stats] {rank_title} {unarmed_RK}, {IV_title} {unarmed_IV}, {SC_title} {unarmed_SC}%, {damage_title} {unarmed_damage}, {class_title}{unarmed_class}, {use_title}{unarmed_use} See 21.0 for Unarmed Combat 2: Cestus – [@cestus_check][when]{MD} < {cestus_MD}[do]{MD=={cestus_MD}}[end]{modMD=={MD}-{shield_MDloss}}[when]{PS} < {cestus_PS}[do]{PS==14}[end][@cestus_stats] {rank_title} {cestus_RK}, {IV_title} {cestus_IV}, {SC_title} {cestus_SC}%, {damage_title} {cestus_damage}, {class_title}{cestus_class}, {use_title}{cestus_use} Table: shield_check Set: shield_layout = [@shield] Table: shield 5: Buckler – [@buckler_stats] {rank_title} {buckler_RK}, {def_title} +{buckler_def}%, {MDmod_title} {buckler_MDloss}{shield_MDloss=={buckler_MDloss}}{shield_def=={buckler_def}} 5: Small Round Shield – [@small_round_stats] {rank_title} {small_round_RK}, {def_title} +{small_round_def}%, {MDmod_title} {small_round_MDloss}{shield_MDloss=={small_round_MDloss}}{shield_def=={small_round_def}} 2: Large Round Shield – [@large_round_stats] {rank_title} {large_round_RK}, {def_title} +{large_round_def}%, {MDmod_title} {large_round_MDloss}{shield_MDloss=={large_round_MDloss}}{shield_def=={large_round_def}} Table: armour_check Set: armour_layout = [@armour] Table: armour 5: None [@noarmour_stats] {armour_AGloss=={noarmour_AGloss}} {armour_stealthMod=={noarmour_stealthMod}} 10: Heavy Furs – [@heavy_furs_stats] {prot_title} {heavy_furs_prot}  {AGloss_title} {heavy_furs_AGloss}{armour_AGloss=={heavy_furs_AGloss}} {armour_stealthMod=={heavy_furs_stealthMod}} 15: Leather – [@leather_stats] {prot_title} {leather_prot}  {AGloss_title} {leather_AGloss}{armour_AGloss=={leather_AGloss}} {armour_stealthMod=={leather_stealthMod}} 5: Scale – [@scale_stats] {prot_title} {scale_prot}  {AGloss_title} {scale_AGloss}{armour_AGloss=={scale_AGloss}} {armour_stealthMod=={scale_stealthMod}} 5: Chainmail – [@chainmail_stats] {prot_title} {chainmail_prot}  {AGloss_title}{chainmail_AGloss}{armour_AGloss=={chainmail_AGloss}} {armour_stealthMod=={chainmail_stealthMod}} 2:Partial Plate – [@partial_plate_stats] {prot_title} {partial_plate_prot}  {AGloss_title} {partial_plate_AGloss}{armour_AGloss=={partial_plate_AGloss}} {armour_stealthMod=={partial_plate_stealthMod}} Table: heavy_armour_check Set: heavy_armour_layout = [@heavy_armour] Table: heavy_armour 5: Scale – [@scale_stats] {prot_title} {scale_prot}  {AGloss_title} {scale_AGloss}{armour_AGloss=={scale_AGloss}} {armour_stealthMod=={scale_stealthMod}} 5: Chainmail – [@chainmail_stats] {prot_title} {chainmail_prot}  {AGloss_title} {chainmail_AGloss}{armour_AGloss=={chainmail_AGloss}} {armour_stealthMod=={chainmail_stealthMod}} 1:Partial Plate – [@partial_plate_stats] {prot_title} {partial_plate_prot}  {AGloss_title} {partial_plate_AGloss}{armour_AGloss=={partial_plate_AGloss}} {armour_stealthMod=={partial_plate_stealthMod}} Table: light_armour_check Set: light_armour_layout = [@light_armour] Table: light_armour 15: None [@noarmour_stats] {armour_AGloss=={noarmour_AGloss}} {armour_stealthMod=={noarmour_stealthMod}} 8: Heavy Furs – [@heavy_furs_stats] {prot_title} {heavy_furs_prot}  {AGloss_title} {heavy_furs_AGloss}{armour_AGloss=={heavy_furs_AGloss}} {armour_stealthMod=={heavy_furs_stealthMod}} 15: Leather – [@leather_stats] {prot_title} {leather_prot}  {AGloss_title} {leather_AGloss}{armour_AGloss=={leather_AGloss}} {armour_stealthMod=={leather_stealthMod}} 2: Scale – [@scale_stats] {prot_title} {scale_prot}  {AGloss_title} {scale_AGloss}{armour_AGloss=={scale_AGloss}} {armour_stealthMod=={scale_stealthMod}} 3: Chainmail – [@chainmail_stats] {prot_title} {chainmail_prot}  {AGloss_title} {chainmail_AGloss}{armour_AGloss=={chainmail_AGloss}} {armour_stealthMod=={chainmail_stealthMod}} Table: battle_axe_check Set: battle_axe_PS = 14 Set: battle_axe_MD = {14+{shield_MDloss}} Table: battle_axe_stats Set: battle_axe_RK = {8-ceil(sqrt({1d64}))}//0 to 7 Set: battle_axe_IV = {{baseIV}+{battle_axe_RK}+2} Set: battle_axe_base = 60 Set: battle_axe_SC = {{battle_axe_base}+{modMD}+({battle_axe_RK}*4)} Set: battle_axe_damage = 4 Set: battle_axe_range = 6 Set: battle_axe_class = B Set: battle_axe_use = RM Table: broadsword_check Set: broadsword_PS = 15 Set: broadsword_MD = {15+{shield_MDloss}} Table: broadsword_stats Set: broadsword_RK = {7-ceil(sqrt({1d49}))} Set: broadsword_IV = {{baseIV}+{broadsword_RK}+2} Set: broadsword_base = 55 Set: broadsword_SC = {{broadsword_base}+{modMD}+({broadsword_RK}*4)} Set: broadsword_damage = 4 Set: broadsword_class = B Set: broadsword_use = M Table: crude_club_check Set: crude_club_PS = 16 Set: crude_club_MD = {10+{shield_MDloss}} Table: crude_club_stats Set: crude_club_RK = {3-ceil(sqrt({1d9}))} Set: crude_club_IV = {{baseIV}+{crude_club_RK}+3} Set: crude_club_base = 45 Set: crude_club_SC = {{crude_club_base}+{modMD}+({crude_club_RK}*4)} Set: crude_club_damage = 2 Set: crude_club_range = 6 Set: crude_club_class = C Set: crude_club_use = RM Table: falchion_check Set: falchion_PS = 12 Set: falchion_MD = {11+{shield_MDloss}} Table: falchion_stats Set: falchion_RK = {9-ceil(sqrt({1d81}))} Set: falchion_IV = {{baseIV}+{falchion_RK}+3} Set: falchion_base = 50 Set: falchion_SC = {{falchion_base}+{modMD}+({falchion_RK}*4)} Set: falchion_damage = 2 Set: falchion_class = B Set: falchion_use = M Table: flail_check Set: flail_PS = 14 Set: flail_MD = {15+{shield_MDloss}} Table: flail_stats Set: flail_RK = {6-ceil(sqrt({1d36}))} Set: flail_IV = {{baseIV}+{flail_RK}+1} Set: flail_base = 50 Set: flail_SC = {{flail_base}+{modMD}+({flail_RK}*4)} Set: flail_damage = 2 Set: flail_class = C Set: flail_use = M Table: hand_half_check Set: hand_half_PS = 17 Set: hand_half_MD = {16+{shield_MDloss}} Table: hand_half_stats Set: hand_half_RK = {8-ceil(sqrt({1d64}))} Set: hand_half_IV = {{baseIV}+{hand_half_RK}+1} Set: hand_half_base = 60 Set: hand_half_SC = {{hand_half_base}+{modMD}+({hand_half_RK}*4)} Set: hand_half_damage = 5 Set: hand_half_class = B Set: hand_half_use = M Table: mace_check Set: mace_PS = 16 Set: mace_MD = {9+{shield_MDloss}} Table: mace_stats Set: mace_RK = {6-ceil(sqrt({1d36}))} Set: mace_IV = {{baseIV}+{mace_RK}+3} Set: mace_base = 50 Set: mace_SC = {{mace_base}+{modMD}+({mace_RK}*4)} Set: mace_damage = 4 Set: mace_range = 5 Set: mace_class = C Set: mace_use = RM Table: morningstar_check Set: morningstar_PS = 18 Set: morningstar_MD = {15+{shield_MDloss}} Table: morningstar_stats Set: morningstar_RK = {6-ceil(sqrt({1d36}))} Set: morningstar_IV = {{baseIV}+{morningstar_RK}+2} Set: morningstar_base = 60 Set: morningstar_SC = {{morningstar_base}+{modMD}+({morningstar_RK}*4)} Set: morningstar_damage = 4 Set: morningstar_class = C Set: morningstar_use = M Table: sabre_check Set: sabre_PS = 14 Set: sabre_MD = {15+{shield_MDloss}} Table: sabre_stats Set: sabre_RK = {8-ceil(sqrt({1d64}))} Set: sabre_IV = {{baseIV}+{sabre_RK}+3} Set: sabre_base = 60 Set: sabre_SC = {{sabre_base}+{modMD}+({sabre_RK}*4)} Set: sabre_damage = 3 Set: sabre_class = B Set: sabre_use = M Table: scimitar_check Set: scimitar_PS = 11 Set: scimitar_MD = {15+{shield_MDloss}} Table: scimitar_stats Set: scimitar_RK = {9-ceil(sqrt({1d81}))} Set: scimitar_IV = {{baseIV}+{scimitar_RK}+2} Set: scimitar_base = 50 Set: scimitar_SC = {{scimitar_base}+{modMD}+({scimitar_RK}*4)} Set: scimitar_damage = 3 Set: scimitar_class = B Set: scimitar_use = M Table: short_sword_check Set: short_sword_PS = 10 Set: short_sword_MD = {12+{shield_MDloss}} Table: short_sword_stats Set: short_sword_RK = {7-ceil(sqrt({1d49}))} Set: short_sword_IV = {{baseIV}+{short_sword_RK}+3} Set: short_sword_base = 45 Set: short_sword_SC = {{short_sword_base}+{modMD}+({short_sword_RK}*4)} Set: short_sword_damage = 3 Set: short_sword_class = A Set: short_sword_use = M Table: spear_check Set: spear_PS = 15 Set: spear_MD = {14+{shield_MDloss}} Table: spear_stats Set: spear_RK = {6-ceil(sqrt({1d36}))} Set: spear_IV = {{baseIV}+{spear_RK}+2} Set: spear_base = 50 Set: spear_SC = {{spear_base}+{modMD}+({spear_RK}*4)} Set: spear_damage = 3 Set: spear_range = 6 Set: spear_class = A Set: spear_use = RM Table: war_club_check Set: war_club_PS = 14 Set: war_club_MD = {10+{shield_MDloss}} Table: war_club_stats Set: war_club_RK = {6-ceil(sqrt({1d36}))} Set: war_club_IV = {{baseIV}+{war_club_RK}+2} Set: war_club_base = 50 Set: war_club_SC = {{war_club_base}+{modMD}+({war_club_RK}*4)} Set: war_club_damage = 2 Set: war_club_range = 7 Set: war_club_class = C Set: war_club_use = RM Table: whip_check Set: whip_PS = 10 Set: whip_MD = {16+{shield_MDloss}} Table: whip_stats Set: whip_RK = {11-ceil(sqrt({1d121}))} Set: whip_IV = {{baseIV}+{whip_RK}+3} Set: whip_base = 40 Set: whip_SC = {{whip_base}+{modMD}+({whip_RK}*4)} Set: whip_damage = -3 Set: whip_class = n/a Set: whip_use = MC Set: whip_notes =
Note: The Whip may be used to Entangle and do damage in the same Pulse to the same target in Melee combat. In close combat, it functions as a Garotte. Once the target is entangled, the attacker may choose to leave him Entangled (thus letting go of the Whip), or disentangle the target himself, and retain possession of the weapon.
Table: glaive_check Set: glaive_PS = 16 Set: glaive_MD = {18+{shield_MDloss}} Table: glaive_stats Set: glaive_RK = {10-ceil(sqrt({1d100}))} Set: glaive_IV = {{baseIV}+{glaive_RK}} Set: glaive_base = 55 Set: glaive_SC = {{glaive_base}+{modMD}+({glaive_RK}*4)} Set: glaive_damage = 5 Set: glaive_class = B Set: glaive_use = M Table: great_axe_check Set: great_axe_PS = 19 Set: great_axe_MD = {17+{shield_MDloss}} Table: great_axe_stats Set: great_axe_RK = {8-ceil(sqrt({1d64}))} Set: great_axe_IV = {{baseIV}+{great_axe_RK}} Set: great_axe_base = 65 Set: great_axe_SC = {{great_axe_base}+{modMD}+({great_axe_RK}*4)} Set: great_axe_damage = 6 Set: great_axe_class = B Set: great_axe_use = M Table: halberd_check Set: halberd_PS = 16 Set: halberd_MD = {16+{shield_MDloss}} Table: halberd_stats Set: halberd_RK = {6-ceil(sqrt({1d36}))} Set: halberd_IV = {{baseIV}+{halberd_RK}} Set: halberd_base = 55 Set: halberd_SC = {{halberd_base}+{modMD}+({halberd_RK}*4)} Set: halberd_damage = 3 Set: halberd_class = B Set: halberd_use = M Table: two_handed_sword_check Set: two_handed_sword_PS = 22 Set: two_handed_sword_MD = {14+{shield_MDloss}} Table: two_handed_sword_stats Set: two_handed_sword_RK = {6-ceil(sqrt({1d36}))} Set: two_handed_sword_IV = {{baseIV}+{two_handed_sword_RK}} Set: two_handed_sword_base = 55 Set: two_handed_sword_SC = {{two_handed_sword_base}+{modMD}+({two_handed_sword_RK}*4)} Set: two_handed_sword_damage = 7 Set: two_handed_sword_class = B Set: two_handed_sword_use = M Table: composite_bow_check Set: composite_bow_PS = 17 Set: composite_bow_MD = {15+{shield_MDloss}} Table: composite_bow_stats Set: composite_bow_RK = {9-ceil(sqrt({1d81}))} Set: composite_bow_IV = {{baseIV}+{composite_bow_RK}+2} Set: composite_bow_base = 55 Set: composite_bow_SC = {{composite_bow_base}+{modMD}+({composite_bow_RK}*4)} Set: composite_bow_damage = 4 Set: composite_bow_range = 225 Set: composite_bow_class = A Set: composite_bow_use = R Table: crossbow_check Set: crossbow_PS = 18 Set: crossbow_MD = {14+{shield_MDloss}} Table: crossbow_stats Set: crossbow_RK = {6-ceil(sqrt({1d36}))} Set: crossbow_IV = {{baseIV}+{crossbow_RK}} Set: crossbow_base = 60 Set: crossbow_SC ={{crossbow_base}+{modMD}+({crossbow_RK}*4)} Set: crossbow_damage = 4 Set: crossbow_range = 80 Set: crossbow_class = A Set: crossbow_use = R Table: heavy_crossbow_check Set: heavy_crossbow_PS = 20 Set: heavy_crossbow_MD = {14+{shield_MDloss}} Table: heavy_crossbow_stats Set: heavy_crossbow_RK = {6-ceil(sqrt({1d36}))} Set: heavy_crossbow_IV = {{baseIV}+{heavy_crossbow_RK}-2} Set: heavy_crossbow_base = 60 Set: heavy_crossbow_SC = {{heavy_crossbow_base}+{modMD}+({heavy_crossbow_RK}*4)} Set: heavy_crossbow_damage = 4 Set: heavy_crossbow_range = 90 Set: heavy_crossbow_class = A Set: heavy_crossbow_use = R Table: longbow_check Set: longbow_PS = 16 Set: longbow_MD = {15+{shield_MDloss}} Table: longbow_stats Set: longbow_RK = {9-ceil(sqrt({1d81}))} Set: longbow_IV = {{baseIV}+{longbow_RK}+1} Set: longbow_base = 55 Set: longbow_SC = {{longbow_base}+{modMD}+({longbow_RK}*4)} Set: longbow_damage = 4 Set: longbow_range = 180 Set: longbow_class = A Set: longbow_use = R Table: net_check Set: net_PS = 11 Set: net_MD = {16+{shield_MDloss}} Table: net_stats Set: net_RK = {5-ceil(sqrt({1d25}))} Set: net_IV = {{baseIV}+{net_RK}-2} Set: net_base = 30 Set: net_SC = {{net_base}+{modMD}+({net_RK}*4)} Set: net_damage = -6 Set: net_range = 5 Set: net_class = n/a Set: net_use = RMC Set: net_notes =
Note: The Net may be used to entangle in wither Melee or Ranged combat. In Close combat, it functions as a Garotte, using a Garotte's characteristics.
Table: shortbow_check Set: shortbow_PS = 14 Set: shortbow_MD = {15+{shield_MDloss}} Table: shortbow_stats Set: shortbow_RK = {9-ceil(sqrt({1d81}))} Set: shortbow_IV = {{baseIV}+{shortbow_RK}+2} Set: shortbow_base = 45 Set: shortbow_SC = {{shortbow_base}+{modMD}+({shortbow_RK}*4)} Set: shortbow_damage = 2 Set: shortbow_range = 60 Set: shortbow_class = A Set: shortbow_use = R Table: dagger_check Set: dagger_PS = 7 Set: dagger_MD = {10+{shield_MDloss}} Table: dagger_stats Set: dagger_RK = {10-ceil(sqrt({1d100}))} Set: dagger_IV ={ {baseIV}+{dagger_RK}+4} Set: dagger_base = 40 Set: dagger_SC = {{dagger_base}+{modMD}+({dagger_RK}*4)} Set: dagger_damage = 0 Set: dagger_range = 8 Set: dagger_class = A Set: dagger_use = RMC Table: handaxe_check Set: handaxe_PS = 8 Set: handaxe_MD = {11+{shield_MDloss}} Table: handaxe_stats Set: handaxe_RK = {5-ceil(sqrt({1d25}))} Set: handaxe_IV = {{baseIV}+{handaxe_RK}+3} Set: handaxe_base = 40 Set: handaxe_SC = {{handaxe_base}+{modMD}+({handaxe_RK}*4)} Set: handaxe_damage = 1 Set: handaxe_range = 8 Set: handaxe_class = B Set: handaxe_use = RMC Table: garotte_check Set: garotte_PS = 12 Set: garotte_MD = {15+{shield_MDloss}} Table: garotte_stats Set: garotte_RK = {4-ceil(sqrt({1d16}))} Set: garotte_IV = {{baseIV}+{garotte_RK}+3} Set: garotte_base = 30 Set: garotte_SC = {{garotte_base}+{modMD}+({garotte_RK}*4)} Set: garotte_damage =3 Set: garotte_class = n/a Set: garotte_use = C Set: garotte_notes =
Note: The Garotte is used to strangle the target and may only be used against man-sized or smaller victims. When used by a trained Assassin, once a successful hit has been scored, it will continue to do damage every Pulse from then on until the victim is dead or the Assassin has taken effective damage from either the victim or an outside source. If the victim's PS is greater than the Assassin's, the GM may permit him to attempt to break the hold. A non-Assassin has to roll a Strike Check every Pulse to see is any damage can be done.
Table: unarmed_check Set: PS = {2d6+12} Set: unarmed_PS = 14 Set: unarmed_MD = {{1d8+28}-(max({PS},{unarmed_PS}))+{shield_MDloss}} Table: unarmed_stats Set: unarmed_RK = {11-ceil(sqrt({1d64}))} Set: unarmed_IV = {{baseIV}+{unarmed_RK}+5} Set: AG = {max({AG},{{1d8+28}-(max({PS},{unarmed_PS}))})} Set: modAG = {{AG}-{armour_AGloss}} Set: unarmed_base = {({modAG}*2)+[when]{PS}>15[do]{PS}-15[else]0[end]} Set: unarmed_SC = {{unarmed_base}+{modMD}+({unarmed_RK}*4)} Set: unarmed_damage = {-4+[when]{PS}>15[do]floor(({PS}-15)/3)[else]0[end]} Set: unarmed_class = C Set: unarmed_use = C Table: cestus_check Set: PS = {2d6+12} Set: cestus_PS = 12 Set: cestus_MD = {14+{shield_MDloss}} Table: cestus_stats Set: cestus_RK = {10-ceil(sqrt({1d91}))} Set: cestus_IV = {{baseIV}+{cestus_RK}+5} Set: AG = {max({AG},{{2d8+20}-(max({PS},{cestus_PS}))})} Set: modAG = {{AG}-{armour_AGloss}} Set: cestus_base = {({modAG}*2)+[when]{PS}>15[do]{PS}-15[else]0[end]} Set: cestus_SC = {{cestus_base}+{modMD}+({cestus_RK}*4)} Set: cestus_damage = {-1+[when]{PS}>15[do]floor(({PS}-15)/3)[else]0[end]} Set: cestus_class = C Set: cestus_use = MC Table: buckler_stats Set: buckler_RK = {5-ceil(sqrt({1d25}))} Set: buckler_defRK = 2 Set: buckler_MDloss = 0 Set: buckler_def = {{buckler_RK}*2} Set: Defws = {{modAG}+{buckler_def}} Table: small_round_stats Set: small_round_RK = {5-ceil(sqrt({1d25}))} Set: small_round_defRK = 3 Set: small_round_MDloss = 2 Set: small_round_def = {{small_round_RK}*3} Set: Defws = {{modAG}+{small_round_def}} Table: large_round_stats Set: large_round_RK = {5-ceil(sqrt({1d25}))} Set: large_round_defRK = 4 Set: large_round_MDloss = 3 Set: large_round_def = {{large_round_RK}*4} Set: Defws = {{modAG}+{large_round_def}} Table: noarmour_stats Set: noarmour_prot = 0 Set: noarmour_AGloss = 0 Set: noarmour_stealthMod = 5 Table: heavy_furs_stats Set: heavy_furs_prot = 1 Set: heavy_furs_AGloss = 2 Set: heavy_furs_stealthMod = 5 Table: leather_stats Set: leather_prot = 4 Set: leather_AGloss = 1 Set: leather_stealthMod = 0 Table: scale_stats Set: scale_prot = 5 Set: scale_AGloss = 3 Set: scale_stealthMod = -5 Table: chainmail_stats Set: chainmail_prot = 6 Set: chainmail_AGloss = 2 Set: chainmail_stealthMod = -10 Table: partial_plate_stats Set: partial_plate_prot = 6 Set: partial_plate_AGloss = 2 Set: partial_plate_stealthMod = -15 Table: stealth_check Set: stealth_RKpercent = {{stealth_RK}*5} Set: stealth_base = {{modAG}*3} Set: stealth_SC = {{stealth_base}+{stealth_RKpercent}+{armour_stealthMod}} #Orc #PS 6-24 #MD 5-23 #AG 5-23 #MA 3-21 #EN 6-24 #FT 17-23 #WP 3-21 #PC 5-23 #PB 2-20 #TMR 5 #NA None #Weapons RK 1-4 #Scimitar, Short Bow and Leather Armour #Stealth (3xmod.AG)+(5xRK) #Useful formulas #Manual Dexterity is modified by Shield #Agility is modified by Armour #Magical Resistance = WP + 20% if non magic user #Defence = Mod. AG + (Shield Def x RK with Shield) #IV = Mod. AG + Perception + RK with weapon #% = Mod. MD + weapon base chance + (RK with weapon x 4) #Stealth = 3 x Mod. AG + (RK with Stealth x 5) - Armour Penalty