Is there a way for AS to generate larger system populations without going through each system and changing the data? I thought if I modified Alan's script for generating new system bodies as follows
if ((not isNull(EditingBody)) and EditingBody.GetSystemPopulation() < 1000000) Then.....
would work, but it doesn't....I still get systems with much less population
I'm sure I'm missing something very simple and would appreciate any help!
Thanks!
Jim
Comments
You can certainly, in a script, go through all the populated planets and increase their population. Just a note on scripts, GetSystemPopulation() is the population of that body and all those beneath it. So you'd want to look at the Population property for the population of individual planets.