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Hi all, sorry if this has been answered before but my search key words don't really narrow down very well.
I created a floorplan for a dungeon and then instead of using the hallway tool I just used more rectangle polygons, then added them all together at the end.
When I did this, I now have breaks in the black line that represents the wall where they should not be. I thought it might be open ends on the polygons, but that doesn't appear to be the case.
I tried on a new map with the hallway tool and the same thing happens.
Any thoughts on what I'm doing wrong?