Keeping masks between encounters?


I've recently discovered and purchased SM as it offers just the right level of complexity for my needs and taste.

One thing that I'm wondering though, is it possible to modify the encounters feature so that masks are not lost when switching from one encounter to the next. I'm planning to use the software for dungeon-crawling and would like to use this feature to activate room keys (ex. call upon appropriate encounter upon entering room #2, etc.).

It would be somewhat annoying and time consuming to have to uncover explored portions of the map upon entering every new room. Is there any way around this?

Thanks for the help,



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