Putting Objects under Water



Here's an FM8 problem that was queried at the Cartographers Guild. I thought I'd post our solution here in case anyone else is seeking a way to this end. Here's the original query:

I've been struggling with creating just-under-the-water-features like reefs, sunken islands chains and the like. All the images I've found on Google show them clearly - I'm just not finding a technique to recreate them properly. Some seem to be only a couple feet under water, and close enough to the surface that a person could walk across them if they wanted.

When I want to put something under water in FM8, I:

1) Put the water onto the map first.

2) Put the object that's supposed to be under water on top of the water.

3) With the intended underwater object marked, I move the transparency slider to the left until I have exactly the underwater effect I'm seeking.

I'm not sure if that will solve your problem, but up until now, it's always given us exactly what we've been seeking. The graphic above is an example. This is a picture, not a map, but it was done completely in FM8. We:

1) Put the swamp photo into the map work area as a fill pattern.

2) Put a symbol of a swamp draug on top.

3) Gave the symbol of the swamp draug some transparency, to create the appearance off a swamp draug rising to the surface.

Comments

  • Another method that I read (over at RPTools.net I think) was similar. The example I remember was putting rocks in an existing river. They would put the rocks down and covered it with a fill of the water, then made the cover of water transparent.

    Tad
  • Another method that I read (over at RPTools.net I think) was similar. The example I remember was putting rocks in an existing river. They would put the rocks down and covered it with a fill of the water, then made the cover of water transparent.Tad

    Whether this method works well depends upon what type of fill pattern or color (if any) is beneath the water. In all cases, however, the water will appear someone thinner. If you use our system, the water fill loses none of its characteristics, and the underwater object still appears to be under water. We worked with both approaches and found that we got our desired effect best of all in every case by making the underwater object, not the water itself, transparent.

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