Inverted Bevel?

Is there a way to produce an inverted bevel with FM? I'm getting ready to prepare some battlemaps that have different elevations, including some that have gulleys; now you can obviously just use the gulley as the baseline and draw everything so that its above that, but sometimes it'd be easier just to draw the gulley or depression.

Any way to do this?

Comments

  • I think you can get the look you are looking for by changing the angle of the light for the bevel to the opposite direction.

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