I'm not too deep into the demo of the program yet. I noticed a couple of things and I've a few questions.
If I choose the gray which is the fourth colour from the bottom left of the palette for the background map colour I can no longer see the crosshairs when I choose a tool from the tool palette, such as the Freehand Landmass draw tool.
After I draw an object it doesn't remain selected. You need to reselect the object to redefine it's attributes. More importantly, one needs to choose the attributes of the object prior to drawing for the most friendly user experience. This caught me a few times when I drew objects, reselected them and set the line attribute to clear. Objects that are subsequently drawn take on the last attribute the user sets. Which if the next drawn object is a line, is then invisible and practically un-selectible because you cannot find and select it easily.
The line weights don't have defined sizes. I'm used to selecting a line weight such as 1 or 2 points as a line weight and then having it stay that way when I zoom in and out.
I'm most curious about the relationship between the map size, grid settings, and output resolution. I've realized that I can export the same 100 mile map at various sizes, the larger the number of pixels, the better it looks. There is more clarity at an export of 1000 pixels than at 100 pixels. Still the resolution of a BMP remains 96 dpi.
The map size and grid throws me off a bit. This might be due to the measurement system which is in miles but raster images typically have fixed dimensions in pixels. Usually in a drawing program I've got a particular canvas size in mind, typically my output is on paper of various sizes from Letter, to Tabloid, and so on. In a dungeon map my grid would ideally be .25 in = a scale of 10'. You can see immediately where the map and grid definition get me wondering. Is there a place where I can define scales such as 1 inch of the map = 100 miles.