My first Set, (Solomon Kane AG) need Help and comments. :)

Hi,
I've done my first piece. It's the Adventure Generator for the Savage World of Solomon Kane.
These are my questions:
1)
Villain: [Wizard >>bold]- The villain is a vile necromancer, evil witch, wicked priest, or some other type of sorcerer. Agara of Basti was a wizard.
I don't quite get why he puts it out like this instead of just writing "wizard" bold. It works on all the other entrys in the table which, as far as I can see are identical. Here the whole Table:
Table: Villain
Type: Lookup
Roll: 1d6
1:[Avenger >>bold]- Seeks revenge for a perceived wrongdoing either against them personally or something they believe in. Roger Simeon was an avenger.
2:[Corrupter >>bold]- This villain works through subversion rather than brute force. Nakari of Negari was a corrupter.
3:[Destroyer >>bold]- Destroyers are seeking to bring something (or someone) to a permanent end. The king of the akaanas (referenced but never encountered) was a destroyer.
4:[Warlord >>bold]- A warlord is a militaristic villain, seeking to conquer by force. He usually has an army supporting him. King Asshur has a large army, and thus falls under the label of warlord.
5:[Wizard >>bold]- The villain is a vile necromancer, evil witch, wicked priest, or some other type of sorcerer. Agara of Basti was a wizard.
6:[Zealot >>bold]- Whatever this villain’s cause (it could be political, military, or religious for instance), the zealot has a total belief in it. Jeremy Hawk, who sought to become king of Basti, was a zealot.
So what is wrong with Wizard and Warlord?

2) Sometimes he doesn't generate anything at all. Why is that? I don't get it.

Further comments are appreciated too. It's my first try at coding a generator at all. So I'm sure I could have done much better without knowing so. :)

Here's the whole piece:
Table: Solomon Kane Adventure
[@Villainroll&;#93; \n \n[Hook: >>bold] [@hook&;#93; \n \n [@Localeroll&;#93; \n \n [@Twistroll&;#93;
       


Table: Villainroll
Type: Lookup
Roll: 1d10
1-7: [Villain: >>Bold] [@Villain&;#93; \n [@goalroll&;#93; \ [Henchmen: >>bold][@hench&;#93;
8-10:  [Main Villain: >>Bold] [@Villain&;#93; \n [@Goalroll&;#93; \n [Henchmen: >>bold][@hench&;#93;, &
\n \n[Opposing Villain: >>bold] [@Villain&;#93; \n [@goalroll&;#93; \n [Henchmen: >>bold] [@hench&;#93;

Table: Villain
Type: Lookup
Roll: 1d6
1:[Avenger >>bold]- Seeks revenge for a perceived wrongdoing either against them personally or something they believe in. Roger Simeon was an avenger.
2:[Corrupter >>bold]- This villain works through subversion rather than brute force. Nakari of Negari was a corrupter.
3:[Destroyer >>bold]- Destroyers are seeking to bring something (or someone) to a permanent end. The king of the akaanas (referenced but never encountered) was a destroyer.
4:[Warlord >>bold]- A warlord is a militaristic villain, seeking to conquer by force. He usually has an army supporting him. King Asshur has a large army, and thus falls under the label of warlord.
5:[Wizard >>bold]- The villain is a vile necromancer, evil witch, wicked priest, or some other type of sorcerer. Agara of Basti was a wizard.
6:[Zealot >>bold]- Whatever this villain’s cause (it could be political, military, or religious for instance), the zealot has a total belief in it. Jeremy Hawk, who sought to become king of Basti, was a zealot.

Table: goalroll
Type: Lookup
Roll: 1d10
1-7: [Goal: >>bold] [@goal&;#93;
8-10: [Main Goal: >>bold] [@goal&;#93; \n[Secondary Goal: >>bold] [@Goal&;#93;

Table: Goal
Type: Lookup
Roll: 1d6
1:[Destroy/Conquer: >>bold] A villain may be out to &
destroy someone or something. Alternately, &
he may seek conquest rather than outright &
destruction. An Aztec priest who wants to &
overthrow his king, who has converted to &
Catholicism, and reestablish worship of the &
old gods can be a conqueror. 
2:[Discovery: >>bold] The villain seeks to discover &
something of value. This may be a ritual for &
immortality, the secret path to El Dorado, or &
even the man who killed his wife and who &
drove him to commit dark deeds. 
3:[Greed: >>bold] There’s more to greed than money, &
though the former is a powerful motive for &
evil deeds. Seeking political favors, rare minerals, &
or knowledge can just as easily lead to &
villainous activities. Even a warlord has to &
fund his conquests.
4:[Kidnap/Steal: >>bold] The villain seeks to kidnap &
someone or something. This may be a friend &
of a hero, or a victim to use for some dastardly &
purpose. A villain may also be after an item, &
such as a gold idol or a powerful artifact. 
5:[Power: >>bold] Gaining a political position or &
acquiring sensitive information can bring a &
villain power as easily as discovering a secret &
or conquering a land.
6:[Revenge: >>bold] Revenge takes many forms, from &
simple humiliation to murder. It usually &
involves methods similar to one of the other &
goals, but is aimed at a specifi c target for a &
personal reason.

Table: Hook
Type: Lookup
Roll: 1d6
1: [Caught up in Events: >>bold] Through no fault of &
their own, the heroes fi nd themselves thrust &
into the action. Starting this way may leave &
the heroes confused as to what is happening, &
thus encouraging them to investigate. Skulls &
in the Stars begins this way when Kane is set &
upon by a ghost outside Torkertown. 
2: [Innocent Beginning: >>bold] The story starts &
innocently enough, but quickly leads onto &
something more sinister. Rattle of Bones &
begins in this manner, with Kane merely &
seeking shelter for the night at an inn. These &
are hard to manage, as players are always on &
the lookout for adventures, so having some &
more obvious clue apparent as a red herring &
can help disguise an Innocent Beginning.
3: [Motivation: >>bold] Heroes have Hindrances and &
sometimes those Hindrances drag them into &
adventures. Red Shadows begins this way, &
when Kane comes across a dying girl and &
vows to track down her killers (the Heroic &
and Vengeful Hindrances at work).
4: [Old Friend/Enemy: >>bold] An old acquaintance &
seeks out the heroes, for good or ill. In Hawk &
of Basti, Kane encounters Jeremy Hawk, a &
former ally who turns out to be a villain. 
5: [Patron: >>bold] Someone approaches the heroes &
with a job offer (maybe the villain!). In The &
Moon of Skulls, Kane visits the vampire city &
looking for Marilyn Taferal, whose trail he &
had followed after learning she was alive &
from her evil uncle, Sir John Taferal. 
6: [Rumor: >>bold] With no rapid communication &
system to broadcast news of events, rumors &
circulate like wildfi res. A rumor can come &
in the form of an overheard conversation or &
a piece of evidence. The story Wings in the &
Night begins this way.

Table: localeroll
Type: Lookup
Roll: 1d10
1-7: [Locale: >>bold] [@locale&;#93;
8-10: [Main Locale: >>bold] [@locale&;#93; \n[Secondary Locale: >>bold] [@locale&;#93;

Table: locale
Type: Lookup
Roll: 2d6
2d6 Result
2 : [Villain’s Lair: >>bold] Much of the adventure takes & place in the &
villain’s home in \a [@locale&;#93;
3–5: [Ruin/Lost City/Temple: >>bold] Ruins may be war &
ravaged towns, forgotten temples of a bygone age, derelict forts, or areas &
forcibly vacated of inhabitants by the European powers.
6–7: [Settlement: >>bold] The adventure takes place &
somewhere there are lots of innocents. 
8–9: [Exotic Land: >>bold]An exotic land is one foreign to &
the majority of heroes, such as darkest Africa,
mysterious Cathay, or sand-swept Arabia.
10–11: [Wilderness: >>bold] An adventure set outside a &
settlement or ruin of some kind is considered &
to be in the wilderness.
12 : [Castle/Mansion: >>bold] Part of the adventure &
takes place in a castle or mansion. Decide &
whether it is an abandoned ruin or still &
inhabited.



Table: Hench
Type: Lookup
Roll: 2d6
2d6 Result
2–4: [Combat Veteran: >>bold] Combat veterans are &
masters of warfare and should be able to take &
down any individual hero in a fair fight. They &
may not be capable in other areas, but they &
are deadly duelists.
5: [Right Hand Man: >>bold] The villain’s most trusted &
lackey is usually a jack-of-all-trades. He can &
fi ght, talk, and ride his way out of trouble. He &
is also fanatically loyal to his master.
6–8: [Thugs: >>bold] Savage tribesmen, Barbary pirates, or &
English musketry are examples of thugs. Whoever &
they are, thugs are low grade lackeys. 
9–10: [Beast: >>bold] The villain has one or more beasts &
at his disposal. These may be mundane, like &
lions, or unnatural, such as akaanas or bestial &
werewolves.
10–12: [Wizard: >>bold] The villain has a sorcerer of some &
description aiding him.

Table: Twistroll
Type: Lookup
Roll: 1d11
1-6: [Twist: >>bold] [@Twist&;#93;
7-10: [First Twist: >>bold] [@Twist&;#93; \n[Second Twist: >>bold] [@Twist&;#93;
11: [First Twist: >>bold] [@Twist&;#93; \n[Second Twist: >>bold] [@Twist&;#93; \n[Third Twist: >>bold] [@Twist&;#93;

Table: Twist
Type: Lookup
Roll: 2d6
2: [Double-Crossed: >>bold]At some point, a key &
figure in the adventure switches side. This &
works both for and against the heroes, &
depending on who it is performing the &
double-cross.
3: [Unexpected Foe: >>bold]Maybe the villain turns &
out in fact to be someone the heroes weren’t &
expecting (“It’s my sister!”), extra henchmen &
join a desperate battle at a crucial time, or &
some innocent looking animal turns out to &
be a vicious killing machine. 
4: [Trap/Ambush: >>bold]Traps range from simple &
pits to complex traps involving moving walls. &
You can either create your own, or check out &
page 281 for an idea.
5: [Rescue Ally: >>bold]At some point during the &
adventure, an ally of the heroes ends up in &
the villain’s clutches. Kidnapping the ally may &
be a distraction to cover the villain’s actions &
elsewhere, or it may advance the villain’s &
main goal directly.
6–8: [Creature: >>bold]Some sort of creature makes a &
sudden appearance in the adventure at any &
unexpected time. Check out the bestiary &
starting on page 300.
9: [Natural Hazard: >>bold]At some point in the &
adventure, the characters are hampered by &
the forces of nature. There is a list of several &
different hazards starting on page 303. Pick &
one that fits the character’s current location &
and climate.
10: [Unexpected Ally: >>bold]Maybe the natives rise &
up against the villain and join the heroes, or &
perhaps the old man they met earlier in the &
adventure turns out to be a retired duelist &
who just can’t sit back and watch the villain &
get away with his foul plot. Either way, someone &
or something comes to the heroes’ aid at &
a crucial moment. 
11: [Shock Revelation: >>bold]Something important &
is revealed during the adventure. Such Shock &
Revelations do not have to be bad—though &
they often are! Perhaps an Extra declares his &
undying love for a hero or maybe the group &
discovers a clue that suggests an old and &
trusted friend is secretly in league with the &
forces of darkness.
12: [Discovery: >>bold]Many secrets lie buried across &
the world and not all bring material reward. &
Maybe the heroes find a document revealing &
the villain’s plan or discover an inscription &
that leads to another adventure. For those &
heroes with mundane goals, maybe a cache &
of valuable resources is uncovered.

Comments

  • I'm giving it a look over mate. Not sure what is wrong yet but it does it with the 'W' as I get this as well

    [Wilderness: >>bold]

    I will give post a reply if I figure out anything.
  • Ok I don't know why this worked but I only did two small things and it did not require me changing the code at all.
    Table: Solomon Kane Adventure
    [@Villainroll&;#93; \n \n[Hook: >>bold] [@hook&;#93; \n \n [@Localeroll&;#93; \n \n [@Twistroll&;#93;
           
    
    
    Table: Villainroll
    Type: Lookup
    Roll: 1d10
    1-7: [Villain: >>bold] [@Villain&;#93; \n [@goalroll&;#93; \ [Henchmen: >>bold][@hench&;#93;
    8-10:  [Main Villain: >>bold] [@Villain&;#93; \n [@Goalroll&;#93; \n [Henchmen: >>bold][@hench&;#93;, &
    \n \n[Opposing Villain: >>bold] [@Villain&;#93; \n [@goalroll&;#93; \n [Henchmen: >>bold] [@hench&;#93;
    

    First off all I did was switch all the Capitol B's to lower case. so instead of [Main Villain: >>Bold] it now says [Main Villain: >>bold]
    Table: Villain
    Type: Lookup
    Roll: 1d6
    1:[Avenger >>bold]- Seeks revenge for a perceived wrongdoing either against them personally or something they believe in. Roger Simeon was an avenger.
    2:[Corrupter >>bold]- This villain works through subversion rather than brute force. Nakari of Negari was a corrupter.
    3:[Destroyer >>bold]- Destroyers are seeking to bring something (or someone) to a permanent end. The king of the akaanas (referenced but never 
    
    encountered) was a destroyer.
    4:[ Warlord >>bold]- A warlord is a militaristic villain, seeking to conquer by force. He usually has an army supporting him. King Asshur has a large 
    
    army, and thus falls under the label of warlord.
    5:[ Wizard >>bold]- The villain is a vile necromancer, evil witch, wicked priest, or some other type of sorcerer. Agara of Basti was a wizard.
    6:[Zealot >>bold]- Whatever this villain’s cause (it could be political, military, or religious for instance), the zealot has a total belief in it. 
    
    Jeremy Hawk, who sought to become king of Basti, was a zealot.
    

    Secondly I placed a space before any of the W's. So instead of [Wizard >>bold] it is now [ Wizard >>bold]. I'm not having any of the issues like you described before. I really have no idea why that fixed it for me. Try it out and let me know if it worked for you. Nice little code you have here!
  • Goodaye,

    This had me stumped as well.

    I suspect there is a bug with their filter coding.

    I'd recommend avoiding the filters and instead using the html version. eg...

    4:<b>Warlord </b>

    This does the job nicely, 100% of the time.

    Cheers,
    Plugger
  • plugger wrote:
    I suspect there is a bug with their filter coding.

    That sounds like there is a problem. The space sholdnt be needed between the [ and W, and the filter name should be case insensitive.
  • Thanks for the hint. Now it works. Strange...

    So what about the issue of it not rolling at all? Are there any suggestions?

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