What if you're using a real world star map and want to generate fictional child bodies for a huge number of stars? Worse, what if you don't want to have a huge, unweildy file afterwards?
First off, I know very little about plugins and scripting. A little reading has gotten me some clues, but it's not like I've written any.
What I need to do:
1. Go to a star or multiple in an existing sector.
2. Check to see if it is within parameters (for example, I am limiting my inhabited worlds to stars of stellar types F8 through G5. This should probably be selectable if anyone besides me wants to be able to use it). If not, cycle to the next star/multiple in the sector.
3. If it is within parameters, generate system contents.
4. If the generated system contains no bodies within parameters (in my case, Hospitable worlds), delete system contents. This keeps the number of total bodies down to manageable size while still following the "hospitable worlds are rare" convention.
5. Cycle to the next star in the sector and repeat.
This would allow random generation of contents for an already existing star map, consisting of dozens or hundreds of worlds spread out over hundreds of light years. If possible, another good feature would be to hide all bodies except those with habitable worlds *and those within X number of degrees of arc to a line drawn between habitable worlds.* This would allow for "outpost worlds" that serve little function other than as waypoints between the hospitable ones.
Any thoughts? Does something like this already exist and I just haven't spotted it?