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Table: BrawlingWeapons <b>Kick:</b> [#{$ST} ThrustDamage][#{ST} ThrustDamageModifier >> +-] cr; SL: {!({$DX}-2) + {[@SL&#93;}} <b>Punch:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] cr; Parry: {! floor ((({$DX}-1) + {[@SL&#93;})/2)+3}; SL: {!{$DX} + {[@SL&#93;}} <b>Sharp Claws:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] cut; Parry: {! floor ((({$DX}-1) + {[@SL&#93;})/2)+3}; SL: {!{$DX} + {[@SL&#93;}} <b>Talons:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] cut or imp; Parry: {! floor ((({$DX}-1) + {[@SL&#93;})/2)+3}; SL: {!{$DX} + {[@SL&#93;}} <b>Blunt Teeth:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] cr; SL: {!({$DX}-2) + {[@SL&#93;}} <b>Fangs Teeth:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] imp; SL: {!({$DX}-2) + {[@SL&#93;}} <b>Sharp Beak:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] pi+; SL: {!({$DX}-2) + {[@SL&#93;}} <b>Sharp Teeth:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] cut; SL: {!({$DX}-2) + {[@SL&#93;}} <b>Blunt Claws:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] cr; SL: {!{$DX} + {[@SL&#93;}} <b>Hooves:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]} >> +-] + [#{$ST} PlusOnePerDieThrust])} cr; SL: {!{$DX} + {[@SL&#93;}} <b>Striker:</b> [#{$ST} ThrustDamage][{[#{ST} ThrustDamageModifier]-1} >> +-] imp; SL: {!({$DX}-1) + {[@SL&#93;}}
Table: Human Set: Skills =[@{$Class}Skills&#93; Set: ST ={! ({1d3+8} + [#1 {$Class}Bonus])} set: DX ={! ({1d3+8} + [#2 {$Class}Bonus])} set: IQ ={! ({1d3+8} + [#3 {$Class}Bonus])} set: HT ={! ({1d3+8} + [#4 {$Class}Bonus])} set: HP ={! ({$ST} + [#5 {$Class}Bonus])} set: Speed ={! (({$HT} + {$DX}) /4) + [#6 {$Class}Bonus]} set: Will ={! ({$IQ} + [#7 {$Class}Bonus])} set: Move ={! floor(({$HT} + {$DX}) /4) + [#8 {$Class}Bonus]} set: Per ={! {$IQ} + [#9 {$Class}Bonus]} set: FP ={! {$HT} + [#10 {$Class}Bonus]} set: Dodge = {! floor({$Speed})+3} set: Parry = {! floor({$DX} /2)+3} <table border="0"><tr><td><b>[@MasterHumanName&#93;</b></td><td><small>Human {$Class}</small></td></tr><tr><td>ST: {$ST}</td><td>HP: {$HP}</td><td>Speed: {$Speed}</td></tr><tr><td>DX: {$DX} </td><td>Will: {$Will}</td><td>Move: {$Move}</td></tr><tr><td>IQ: {$IQ}</td><td>Per:{$Per}</td></tr><tr><td>HT: {$HT}</td><td>FP: {$FP}</td><td>SM: 0</td></tr><tr><td>Dodge: {$Dodge}</td><td>Parry: {$Parry}</td><td>DR: 0</td></tr></table><br><b>Armor:</b> [@Armor&#93;\n<b>Weapons:</b> <li>[#1 BrawlingWeapons]</li><li>[#2 BrawlingWeapons]</li><li>[!Weapons]</li>,[!{$Class}Weapons >> <li></li>]\n<b>Traits:</b> [!5 {$Class}Traits >> implode >> sort]\n<b>Skills:</b> [!10 {$Class}Skills >> implode >> sort] EndTable:
Comments
As such, I generally try to avoid colons. If I really need them, I'll use the HTML equivalent -- : -- or just put a "1:" at the beginning of each line.
HTML colons:
"1:"
Either of these solutions will work for you. For what it's worth, in my own code, I prefer using "1:".