#### Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

# Way to change all population numbers with a single stroke

I have thousands of planets set up with populations. As I've worked on my project, I realize I underestimated all these figures, and I'd like to multiply them all by 10 or so.

So for example if Planet A used to have population 100, I would like to change it to be 1000. If B had 50, I'd like to change it to 500. Is there a way I can add a multiplier to my project file somehow so that it will automatically add an extra 0 to all my populations? Or do I need to go and change them planet by planet. Thanks!

• No, no simple way to do that from within the program. You'll need a script. Save the below in the plugins directory as PopMultiplier.AstroScript and restart astro. Change MultFactor to whatever you need, though I think it needs to result in an integer.

This isn't thoroughly tested, so I'd make a backup of your current sector map just in case.

``````#plugin Population Multiplier
#author NBOS
#desc   Multiplies the population of all bodies by a given factor

MultFactor = 10

sector = GetCurrentSector()
numberOfSystems = sector.SystemCount()

For currentSystem = 1 to numberOfSystems
b = sector.GetSystem( currentSystem -1)

UpdatePopulations b
Next

Function UpdatePopulations( b)

If b.Population > 0 Then
b.Population = b.Population * MultFactor
b.Modified = true
b.ModifySystem
End If

n = b.ChildrenCount()
For i = 1 to n
c = b.GetChild( i-1)
UpdatePopulations c
Next

End Function
``````
• Thank you so much! This is definitely working on my end. I've made a backup just in case though.