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Prompt: Choose your item class {Components|Fumes|Snuff|Poisons|Drugs|Powders}
# # Palladium Equipment Generator # # This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. # use:nbos/PalladiumMagicComponents.ipt use:nbos/PalladiumMagicFumes.ipt use:nbos/PalladiumMagicSnuff.ipt use:nbos/PalladiumPoisonToxins.ipt use:nbos/PalladiumMagicPowders.ipt use:nbos/PalladiumDrugs.ipt Header: Equipment Generator, selected by user for specific items Footer: <br>This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Prompt: Choose your item class {Components|Fumes|Snuff|Poisons|Drugs|Powders|No Choice} Table: SelectItem Set: RegularItemsValue=0 Set: MagicItemsValue=0 [@{$prompt1}&#93; EndTable: Table: Components Component item [@MagicComponents&#93; worth {$MagicItemValue} EndTable: Table: Fumes Fumes item [@MagicFumes&#93; worth {$MagicItemValue} EndTable: Table: Snuff Snuff item [@MagicSnuff&#93; worth {$MagicItemValue} EndTable: Table: Poisons Poison or Toxin [@PoisonandToxin&#93; worth {$MagicItemValue} EndTable: Table: Drugs Drug item [@Drugs&#93; worth {$RegularItemValue} EndTable: Table: Powders Magic Powder [@MagicPowders&#93; worth {$MagicItemValue} EndTable:Have a good day.
Comments
You cant use 'Random' as a default because its not one of the items in the list. Random isnt a keyword... it must have been one of the options in the other table, thats why it worked there.