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Scripting: Minor, but I'd like some consistency in scripting languages - Astro uses VB, Char gen uses JS. Not sure whar FM uses,
Control: I'd like more control over system generation. I like the basic 'generate a sector' functionality, but I'd like to specify some basic parameters used to determine a system. Things like:
New body: I'd like to see something between a 'small body' and a 'space station' - essentially a small body that has been tunneled or hollowed out to make a habitat. It would have some some of the parameters of the two bodies.
Will the DB model in AS3 allow me to search up all stars that have a position in a certain defined volume of space? I am thinking that I would want to set the cubical subsectors up and then populate them individually from RW data.
AS3 is in currently beta testing.
Late to the game here, but I wan the ability to generate just a solar system. Later I might want to add that solar system to a larger map. At the very least I want a way to see only the solar system on the screen and to show a 3d display of their orbits to my players (not to scale of course).