Let´s say that I would be a power user if the scripting was more accessible. As it is, I´ll continue to be a casual user whenever there´s something I can use AS3 for without having to study Computer Science first.
Good review, by the way. I´d hav…
I second what EDG said.
The scripting interface is a feature which is advertised as part of the game. It´s part of the decision each of us has made in favor of buying this game, and it´s part of what we paid for.
And then we find out that, oop…
brothercool wrote:
For the slider: No, I mean right. I was wondering, why have a slider setting that the program can't handle? Generate a 1000lyr cube, slider all the way to the right, and with star and child generation on and see if the program …
brothercool wrote:
2) More control in the API for generating systems. I want to make Earth analogs, not what AS defines as "hospitable".
I´d like to be able to define what AS calls "hospitable". Ideally, I´d like to define my own categories, su…
One very roundabout solution I can see is to place a Marker child body named, say, "Group 1" in each system you want, then using the query builder to search for the name "Group 1" and return root bodies only, which should list each system in which y…
You´re welcome.
I actually started compiling this data for myself, to get a feel for which setting does what, but I thought others might find it useful as well.
I have another bug report.
The Natural Language Search, at least via the query builder, does not find Brown Dwarf, Blue Giant and Red Giant objects. The two giant types simply give no results, while searching for "brown dwarf" gives an error mess…
Okay, I see now that it is possible to set content and terraforming parameters when generating a single new system. That accomplishes quite a bit of what I had in mind when asking for a separate terraforming function.
Two questions, though:
1) W…
Okay... here´s what I´m trying to do:
I want a script that goes through all the systems on the map and adds some custom data fields to all terrestrials; some of the content is derived from properties of the terrestrials themselves, the rest is ra…
Ed_NBOS wrote:
Chaos, do you have a specific purpose for wanting multiple db's? The Keep can easily track dozens of campaigns worth of data. Thats what its designed for- keeping all your gaming notes in one place.
Well, for one thing I prefer…
Okay... not what I´d hoped to hear, but I´ll manage - somehow.
Is there any generator script I could look at, to see how it is done? The scripts available in the online exchange all seem to use the standard generator.
Thought I´d bump this thread rather than start a new one, since it covers exactly what I´m after.
1) In the trial version, I can switch off the spellchecker, but the moment I type a single additional letter in a text file, the spellchecker goes r…