Thanks for the huge reply and explanation - I've not managed to read it yet, I suffer from chronic migraine and things have been bad but I didn't want you to think I'm ignoring you on purpose.
Wow - thanks for your help with this, I still can't work out how it works; I understand the 'When/Else' commands but not how the variables work (which is the major part of the code).
Fortunately, the Treasure generator is just lots and lots of ta…
The crit is set to 96 always, but I'm not sure what you mean by '==' all the other stuff.
Sorry, I'm not so good at this - Your code works but I have no idea why,
I just solved some of my problems caused by the hyphen character between the dice ranges - my text editor had auto swapped them for their longer counterparts.
Copying and pasting your code above worked for me but maybe the hyphen character gets rev…
Thanks for the response!
I thought the only way to deliver multiple rolls was the [!# command so I've changed all my [@# and that seems to have solved the problems so far.
The 6 instances in my example above was so I had several results to sho…
I also copied your code to see if we were maybe having the same problem but I ran it several times with 1,000 Generators and every line had an appropriate result. I'm also running v3.01b
Oooh, I'm feeling a bit clever now - I've got it sorted (although I still don't understand the logic). Unfortunately, my lookup tables aren't working now for some reason. Time to sift through 55 tables to find the error.