E

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

EDG

About

Username
EDG
Joined
Visits
0
Last Active
Roles
REGISTERED

Comments

  • There's an XML import option (it may be a plugin). If you had something that could turn your data into that format then you could import it using that?
  • I'd guess it may have something to do with the GetRoute method, and then somehow using OnRoute (if that does what it sounds like, which is to see if a system is on a route or not) but I have no idea. There's also a RouteWaypoint class, but I h…
  • Ed_NBOS wrote: There needs to be two modes - on a big map there's no guarantee that there'd be a spot to click on that doesnt select a system. You could get around that by seeing if the left button is held down for a few seconds before dragging…
  • Ed_NBOS wrote: You know you can switch between pan and select by clicking the middle mouse button, right? A pan & select mode are used because dragging the mouse rotates the selected system around the camera, and the right mouse for the menu.…
  • I've fudged around it a bit by adding a string to the GMNotes field of the stars I'm interested in and searching for that, but that's obviously not ideal. I'd really like a way for the program to just change the labels etc on the stars that are on s…
  • Having looked at the API again, I have to pretty much give up before I even start because it's so useless. I can't even find a property in there that allows me to check if the system is on a route (and therefore if it needs a visible label or not…
  • I guess this is the web version?
    in Alein API Comment by EDG February 2012
  • Hm. What about "only show routes that ultimately connect to Sol"? Is that something that can be done using a plugin? e.g. I use "Proximity Routes" to connect stars together, but I don't want to see the routes that don't ultimately connect back to…
  • This is a user interface issue that I find really annoying: Why do we have to switch between "Pointer mode" (the arrow) and "Pan mode" (the hand) at all? I'd really just like to be able to click on an object and then rotate the screen view (centr…
  • And also, an option to label only the stars that have routes associated with them.
  • One more feature request: The ability to delete stars that do not have routes attached. This would make the 2D maps less cluttered (especially if you can't go to the stars without routes).
  • Xi Ursae Majoris was left out too (for a different reasons), but is now back in the HIP database. Again, you'll have to download the Hipparcos dataset again from the Stellar Mapping page to include it. I've added an "Updates" section to the Stell…
  • ARGH! I forgot a star! Gliese 667 slipped through the cracks (which is slightly embarrassing since it's a bit famous for having planets around it...). It was within 22.8 ly from Sol, but not on the RECONS list and because it was so close it wasn't o…
  • Are you asking about in the program, or in reality? In reality, yes - composition and temperature affect the colours. See
  • If you got the files from my Stellar Mapping page, you'll be wanting to download the files that say "(Astrosynthesis XYZ)" in the link description - those are in AS3 CSV format, so that they'll be imported in the right orientation relative to the Ga…
  • Sometime in the next few days I'll write a blog article explaining how to get info out of the VizieR database (which is where I got all the Hipparcos, Gliese3 and Yale stars from), so if you want stars beyond 300ly then you can write your own custom…
  • Medron wrote: The "universe" of my stories is in OUR universe, so I want a dataset of stars that are as accurate as we know. Also, for story reasons, an F, G, or K type star that does NOT have at least one habitable earth-like planet (or moon if …
  • Minor update - the 2D RECONS map at the bottom of the page now has the correct orientation, thanks to the 3.01c update that was just released!
  • Looks like that's fixed the coordinate-flipping bug - thanks a lot! (I like the "show after creation" feature too!)
  • I would be very interested in seeing a Viewer version of AS too. All it needs to do is load up an AstroDB file and let people navigate around in it.
  • So... is this a bug? If so, will it be fixed in the next update?
  • What format are the files that you're importing? Are they CSV? Can you post an example of the syntax of some of of the systems you're importing?
  • Actually, I think the rotated orientation might actually be a bug. The manual states: If you are looking from the top of the map (down along the y axis), you'll want to select X/Z. That's not what I'm seeing when I create the 2D map though. …
  • So you'd put the position data in the first line, and then the stars wouldn't have any position listed for them? I tried removing the "Multiple" entries completely and just called Sirius A "Star" and B "White Dwarf" and it looked more like the secon…
  • *bump* anyone?
  • OK, thanks. I figured that was probably what it meant! Next question: When adding bodies, I'd like to have a bigger choice of pregens. e.g. Right now if I got to Insert Body/Planet-Moon, the only options I have are Blank, Earthlike, Large/Barren,…
  • That makes sense, and that's what I would have thought would be happening. But mysteriously enough I tried doing it again just now and the routes remained! Yet I was doing exactly what I was doing before, which was: 1) Import the routes via csv f…
  • *bump* can anyone answer this please? It seems a bit ridiculous to have to recreate all the routes if I rename my systems! Is there another way of doing this that I'm somehow missing that doesn't mess up the routes?