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largando

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largando
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  • Sure looks like a bug! Having said that, here's something I discovered by accident. You're correct that the following code doesn't seem to work: table: test Set: spellbook = [|clericSpells|magicUserSpells] <p>Scroll…
  • Hi Necroion, welcome to the forums! It seems that, like many specific-purpose languages, IPP is very good at doing what it was designed to do, but if you want to accomplish something unexpected things get ugly quickly. After a bit of experimen…
  • Hi Trax, welcome to the forums! To your question: sadly, no. Or, rather, after much experimentation, I haven't found a way. Prompts (and Headers, for that matter) seem to be in a whole different realm from the rest of the code, and can't be aff…
  • Ha, I've run into the same thing before. The problem is the colon on each line -- when IPP sees a line where there are no spaces between the beginning of the line and a colon later in the line, it seems to think you're defining a dictionary entry o…
  • Hi HighlandPiper, I'm completely unfamiliar with GURPS, so I can only guess what the output should be generally. But as to your specific question, I think that your problem lies with the position of the curly braces here: { [&#91…
  • Glad you liked it! To answer your other question I might need to see the rest of the code, but offhand I'd guess that your problem is the space between the "@" and the name of the table. As far as the deckpicks go, yeah, after I posted I reali…
  • Hi esmale, You're right, IPP can have problems when doing multiple things (in your case specifying quantity and exact picks) against the same table at the same time. That said, such things can usually be achieved by breaking up the task a bit. …
  • I'm saying that the results of the generator sound absolutely nothing like Japanese names except by the occasional, rare accident. Apparently true, to one who knows Japanese. Otherwise, irrelevant. Since you obviously missed the point, I di…
  • And? Exaro can speak for himself, but until then I'll work under the assumption that his intention was not to forge passports with his generator. Most likely the goal was to create Japanese-sounding names for a group consisting entirely of non…
  • Wow, harsh. I looked at exaro's generator a month back, and found it interesting, but since I have no use for Japanese names I made no comment. Seeing this, perhaps I should have. I actually speak Japanese, so... Congratulations, here's a cooki…
  • Alternon wrote: Very, very nice! So if you need to roll up a D20 / D&D character it works like this: Table: D20Attributes [@6 Roller with 1d6, 4, 1 >> implode] You got it! Glad you like it!
  • Hi ashan, welcome to the forums! What change would you like to see?
  • You were pretty close to getting it... just needed to make a couple of changes. (I put the two files in Generators\Test\ rather than Generators\HARP\.) PoorMoney.ipt: Header: Poor Money Generator Use: Generators\Test\Special.ipt Table: Poor Mone…
  • Hi chuqa, Sorry, I guess I skipped a step in my original description. If you just want to see Roller work, add this above all the other code: Table: RollerTest [@Roller with 1d6, 4, 1]
  • Hi Aaron, welcome to the forums! You've maybe come up with your own answer by now, but if not, here's one way to do it. Basically, the subtable names are concatenations of the two prompt choices. Prompt: Culture {English|Spanish} English Promp…
  • Hi turtlejet, welcome to the forums! Personally, I've always found the "if" syntax to be a little flaky. Possibly it's just a lack of understanding on my part. Regardless, InspirationPad provides an alternate syntax, "when". Here's how I was a…
  • Well, this is an interesting problem. Here's the set of rules a I understand them: 1) Three tables, "start", "middle", and "end" 2) A town name always consists of three different words. 3) The source tables for those words can only be [start o…
  • Hi Melchior, This question's pretty old, so maybe you've found your answer by now. But if you still want to commify, here's something you can use: Table: Commify Set: inc=1 Set: num=[{$1} >> reverse] Set: numlen =…
  • Not sure if it's in the format you wanted, but this code seems to do the trick: Table: BashRoll Set: roll={1d6} Set: tot=[when]{$2}>0[do]{{roll}+{$2}}[else]{roll}[end] &#91…
  • Thanks for the response, Warenhari. I finally hit upon a solution that looks quite a bit like yours. As you say, the second bit needs to be a table. So I created "Roller": Table: RatEncounter [qty={1d6}] rats. AC 6, HD 0.5, HP &…