1 Multiplying: {prompt1 X delta2}
2 Multiplying and adding: {{Vit X Str } +1}
Multiply both 1 and 2 by each other.
In Purity = 5 is better than 50.
in Mana = and Stamina 100 is better than 5.
Prompt: Level/HD {} 1
Prompt: Purity {5|10|20|25|30…
If I could see the whole text, then I could give suggestions. That's why I usually give an entire copy of what I am working on so people can see what exactly I might be doing wrong. Without knowing how your Gen works we could actually make it worse …
this is the complete version for my gamer-story.
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Prompt: Level/HD {} 1
Prompt: MptSpt Divide {5|10|20|25|30|40|50} 25
Prompt: Mana {5|10|20|25|30|40|50} 25
Prompt: Stamina {5|10|20|25|30|40|50} 25
SET: BETA={1d6+2}
SET: ALPHA={1…
Okay, to make the HP and the Mp half decent I have to do this instead...
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Prompt: Level/HD {} 1
Prompt: MptSpt Divide {20|30|40|50|60|80|100} 50
Prompt: Mana {5|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100} 50
Prompt: …
Wow, that's really complicated. I have gotten it to work though, so thanks. However, I was going to use the {$prompt2} as a divider since the smaller the number the more mp and hp they would have. I'm thinking of doing 1/4th the numbers in the Mana …
I messed it up already, I tried simplifying the calculations for Magic and Health and destroyed my symmetry.
Is there anything I can do to shorten these:
Magic Resistance {({WIS/10}+{1})} pt every minute (increases by 1% every 10 WIS points.)\n&am…
The minimal percentage of Mundane is 20%, for one grandparent, it is 40%, two grandparents s 60%, three grandparents is 80% and a muggleborn is 100% mundane ancestry.
Should I also note the Divisions? It simplifies how close mundane the person is. like 20% mundane is what I just showed above in the completed version.
Wow, that seems rather simple. I guess that the Set Dice is the main point I messed up with.
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Okay, here is the first complete result with 20 Divide, 100 mana, and 200 stamina.
Character Stats
Primary Stats
Level 1
Strength 13 …
Those at the bottom that are messed up are all supposed to say 'DICE'. I corrected it and it still didn't work, but when I also did the [@ ] to those in the set and moved the set to beneath the first line, it worked for the most part. I also tinkere…
For the Kibblestasty person: This is the updated Alchemy Foraging one. I forgot something that I had planned to do.
; Kibblestasty Alchemy Foraging.ipt
; created 5/5/2021 12:26:23 PM
Prompt: People Searching {} 1
Prompt: Hours Searching {} 1
Pr…
Hey, I got a matching set, the Alchemy Brew based off Kibblestasty and the Shop summary based of it. The Alchemy Foraging gen I made goes with these two as a full set.
Hey, this may not be complete in terms of math, but this is a gen based off of KibblesTasty and his Crafting Compendium. This first one is the one based off the alchemy set. I plan on making an Alchemy Brew gen to go along with it as well.
I think I did the addition correctly but here it is with the gathering skill.
Prompt: People Searching {} 1
Prompt: Hours Searching {} 1
Prompt: Alchemy Brewing Skill Tier {1|2|3|4|5|6} 1
Prompt: Gathering Alchemy Supplies Skill Tier {1|2|3|4|5|…
@OldeMusicke I think that I may want to add a gathering skill now, but I certainly will later on.
I'm planning on having a few different gathering Gens based off of KibblesTasty's crafting tables. All I know is that Kibbles is a guy, his pdfs are …
Whoa, you make it look totally easy.
Thanks for the help, by the way. If you need help bouncing ideas hit me up, I'll contact you faster if you email my extra email: yumikoriofthecherokee (at) Gmail is how to typically contact me for a fast reply. …
I think I may be explaining it wrong. The Average Skill Tier decides which number between 1-40 is picked. Typically I'm thinking it rolls 1d10 + 1d5 for each tier.
The first two prompts decide how many finds there are.
I think I meant for it to b…
Eddie, Can I get a copy when you are done?
I write fanfiction stories where character's lives are turned into video games and am considering having HP to harvest the basilisk after the event in second year. A basilisk has to be worth something, rig…
I just looked it up, I told you wrong.
you have to set a variable.
Ex\/ \/ \/
set: V1==[!{1dsomething} anytable]
set: V2==[{Variable1} Something Else >> sort >> implode]