Turns out, I didn't have the object selected before trying to apply. So, I got that working now. But, I'm having trouble using the Bevel menu. No matter which width setting I use, the object becomes extremely pixelated. It looks nothing like the objects shown in the tutorial.
Turns out, I didn't have the object selected before trying to apply. So, I got that working now. But, I'm having trouble using the Bevel menu. No matter which width setting I use, the object becomes extremely pixelated. It looks nothing like the objects shown in the tutorial.
Unfortunately, there are quite a number of very weak spots in the special effects of FM8, particularly when they are used on raster objects that are below a certain size level. What you're mentioning is one of them. I don't think you'll find a solution to this problem or a workaround in FM8. Let's hope that the special effects are improved substantially whenever FM9 appears.
Interesting ... after I posted my question, I noticed that bevelling looks OK when used on a rectangle drawn on the 200' x 200' dungeon template, but not so great on a new sheet that's 2000' x 2000' .
Interesting ... after I posted my question, I noticed that bevelling looks OK when used on a rectangle drawn on the 200' x 200' dungeon template, but not so great on a new sheet that's 2000' x 2000' .
Exactly. You'll find that the same thing happens with shadows and blurs. The special effects are an area that are in big need of attention when FM9 is being put together.
Comments
Unfortunately, there are quite a number of very weak spots in the special effects of FM8, particularly when they are used on raster objects that are below a certain size level. What you're mentioning is one of them. I don't think you'll find a solution to this problem or a workaround in FM8. Let's hope that the special effects are improved substantially whenever FM9 appears.
Exactly. You'll find that the same thing happens with shadows and blurs. The special effects are an area that are in big need of attention when FM9 is being put together.