I'm trying to design a random character generator for GURPS. All melee weapons in GURPS do damage based on strength.
I need to come up with a way that, after strength is generated by a table, I can compare the strength that was generated and call the correct amount of damage from another table. I was futilely trying to do this with nested conditionals until I saw in the help file that conditionals couldn't be nested.
By the way, this program ROCKS! 8-)