No no, I meant for other separate ones. For example I have some generators that handle travelling on the seas and checking for random encounters, and those would have to be MaxReps 1 obviously. But that is fine, they are done and even if I would nee…
Thank you for the answers. I tried putting "shuffle: RandomNationShips" under AvailableMissions but it didn't work and I still got blanks.
The second option could be a fix if a little hacky. Then I would just have to put MaxReps 1 in the other gen…
Thank you both of you. I ended up doing something using both of your answers and it works now as I wanted it.
Below is the entire code in case it provides some value to you to look at it.
https://gist.github.com/Baryonyx6/7594b0539ed960e2fd612d155…
Oh shoot, I didn't think of having these brackets there too.
Ah okay. From reading the PDF I thought I needed to shuffle, but it makes sense the way you put it.
Thank you!