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Baryonyx

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Baryonyx
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Ed_NBOS

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  • No no, I meant for other separate ones. For example I have some generators that handle travelling on the seas and checking for random encounters, and those would have to be MaxReps 1 obviously. But that is fine, they are done and even if I would nee…
  • Thank you for the answers. I tried putting "shuffle: RandomNationShips" under AvailableMissions but it didn't work and I still got blanks. The second option could be a fix if a little hacky. Then I would just have to put MaxReps 1 in the other gen…
  • Thank you both of you. I ended up doing something using both of your answers and it works now as I wanted it. Below is the entire code in case it provides some value to you to look at it. https://gist.github.com/Baryonyx6/7594b0539ed960e2fd612d155…
  • Oh shoot, I didn't think of having these brackets there too. Ah okay. From reading the PDF I thought I needed to shuffle, but it makes sense the way you put it. Thank you!