The only way I am unable to recreate this behavior (or something similar to it) is if I hit undo after changing the map size, in which case the objects on the map revert to their previous visible size (such that if you change the map size to half it…
After stepping away from my problem, and having come back to it with a fresh mind (and having slightly forgotten the syntax) I looked through the Ipad help file, and found a mention of an older form of using variables and decided to give it a try an…
Wow, that's pretty impressive largando. I think I follow what's going on, I'll have to give this another look when I'm better rested and have refamiliarized myself with IPP's code.
The only problem with having the intermediary table is a matter of odds. Start is going to be drastically shorter than middle (middle presently has over 200 results, whereas I expect start to have no more than 20). If I understand how it works by de…
I don't think that would get me the results that I want.While I have the idea of what I want clearly in my head, I'm not sure if I am explaining it very clearly. It would be something that would give a fairly similar result to changing start to:
ta…
Just to resurrect a dead horse...
I would love to see a bit more featureful GoblinAPI. The two things that come to my mind (Both of which have came about as I try to tweak the Random City Tool to allow more variation without having to have 15 dif…
On the off chance that you are still around, or perhaps someone else is interested in doing something similar. I have just finished doing pretty much just that (though my version just uses the stronghold names). You need to do use a dictionary table…