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Dahak

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Dahak
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  • Ed_NBOS wrote: It's not wierd. The problem is occurring during rendering, when allocating the large in-memory bitmap used for rendering the requested graphic, not on the actual creation of the jpeg files. The actual maximum size that can be allo…
  • Ed_NBOS wrote: That's weird. I wouldn't have expected the file-generation to be dependent on the video driver. Rendering, yes, generation, no. It's not wierd. The problem is occurring during rendering, when allocating the large in-memory bi…
  • Ed_NBOS wrote: Thats probably the maximum size of a bitmap your video drivers will create. What you can do is tile the images, exporting them in sections and then stitch them back together with some other graphics tool. That's weird. I wouldn'…
  • Ed_NBOS wrote: There's a help file for the api in the mapper's directory (GoblinAPI.chm). Not sure if its part of the trial version, but its shipped with the full version. You'd use the SaveToGraphic() method of the Map object. I believe script…
  • Ed_NBOS wrote: There's a help file for the api in the mapper's directory (GoblinAPI.chm). Not sure if its part of the trial version, but its shipped with the full version. You'd use the SaveToGraphic() method of the Map object. I believe script…
  • Ed_NBOS wrote: You cant increase that in the program itself. It's in there to prevent allocating an image so big it crashes the video driver. I can see where that might be a problem. Ed_NBOS wrote: I dont think the export function in the ap…