Okay, for whatever reason, I have to change all six numbers - Hue, Sat, Lum, then RGB. Then it will save. I can't just change RGB. Not sure if that is normal, but it seems to work...
Thanks, Levendor, I'll start taking a look and see if I can spot any differences.
And yeah, I've been pretty careful about my pathways, but I'll double check them as well. I do have the main common folder with a subfolder for each of my games. I mi…
Sure,
Here is the table call I'm using:
table: notes2
• NPC wealth: $[@Cnum with {round([#{$Game} wealth])}]&
Here is what it calls to:
table: normalwealth
type: lookup
0:{{1d250}*{[|0|.2|.5|1|2|5|20|100|1000|10…
Setstats external table. Cleaner, and shorter because I haven't put much effort into building it out until I get it working.
Use: nbos\GURPS\AttributeMods.ipt
Use: nbos\GURPS\SecondaryMods.ipt
table: statset
[#{$VariableA} setstats] Vhuman
table…
Actual NPC Generator file - some of it is ugly because of using & n b s p ; and the like to format the output the way I want to see it.
And, it's long. Really, really long. Too long in fact. I had to stop after the stats subtable. To credit tho…
Nope, not that either. If I use a Dictionary table it can't find it. I keep getting a (missing) error, even copying/pasting in Levendor's solution above. (missing) VHuman is the output.
If I switch to a Lookup table and just set VarialbeA equal to …
Alright, I don't think it's going to do what I want it to with this method. My intent, is to make an external table for stats based on race. The stats are all set: functions that I was trying to move external so I could just select a species from a …
I changed it to a Lookup table, set VariableA =1 and replaced Human: and Nonhuman with 1 and 2.
The table is no longer missing, but it still isn't returning anything.
And, that doesn't seem to be it. I tried returning a constant, an inline variable assignment and another table call. None of them pulled data back to the main generator beyond the statset table.
I know that it's getting to the statset table and re…
No stray spaces but each line had a $ sign. I took it out and everything is working perfectly.
Levendor, I replaced my number with 22.98 with some modifiers and there seemed to be no problems with the decimals. I got everything from $5 to $2,298,00…
I edited that, placing all of them at the top and putting Set: in front of those which needed it.
Not what I wanted to read. That's what I'm trying to circumvent. When an advantage/feat adds a skill, I want to add it only if that advantage is a…
No, it passes to the external generator. If I put {Prompt2} outside of the table brackets, it will display where the table doesn't run.
Unless I'm misunderstanding.
Main Generator:
define: VariableA = {Prompt2}
table: NPCcreation
&[@statset…
I'm getting really weird results. I hand typed the round with the curly braces and I got 0.
I took the curly braces off just to experiment and got results like --> ro,und,($$,124,06)
Which I would expect something along those lines without the …
Hey Levendor, excuse the thread necromancy, but I just threw your edit of the Addcomma tables into one of my generators. For every group of 3 characters, it's adding the , but it's doing it on all groups of 3 characters. Example:
$,789
$,321,789
…
Right, that's because I have three different ways of trying it. None of them worked.
Set at start of Generator Skills is your V3 and V4 method.
Inline skills is where I started before asking for help with V1 and V2.
Set in Table is where I tried …
Oh, and I've also tried using it in the parent generator file. Still no luck with anything unless I pull them out of a table and hard code in
set: ST = some math
set: DX = some math
so on and so forth....
Weird, I'm still not getting it. I'm getting --
Result1Result2Result3Something Else
No commas, no spacing in the results.
Here is a quick little generator to test different ways. Maybe you can see what I'm not doing correctly? For focus, though, …
Thanks, Ed. The notification for this went to my spam folder, so sorry for the delay.
I'm trying to avoid the trial and error approach. By your answer, I'm guessing the drawing canvas in FM's display isn't at any set value for amount of pixels in w…
Thanks for replying levendor.
I'll try to help you understand the calculations. The old West End Games Star Wars uses d6 dice codes for all attributes and skills. Most species have 12D to divide amongst 6 attributes as a NPC and then "special" NPCs…
Hey folks, resurrecting this because I need some assistance with it. I've moved on to more advanced interaction with different species in this generator. I've reached out to largando but someone else might have a solution also.
The problem I'm tryi…
Here is the animal handling external table (minus some of the setting animals because I want to get it working before fleshing those tables out):
table: animalhandling
set: Game=[when] {$Prompt3} = Outlanders [do]Outlanders[end][when] {$Prompt3} = …