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Eddie

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Eddie
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  • I found a way to make it work. I took the define statement out of the parent and placed it in the first line of the animalhandling sub-table. It seems to work everytime while giving me the aesthetics of normal words without abbreviations or undersc…
  • Alright, mainly because I'm picky but also because I want to know the limits...I'd like to have multiple words written normally, like Star Wars instead of StarWars/Star_Wars/abbreviations. A dictionary table can't have spaces in the selections, cor…
  • Dictionary table is what I need! I forget about the Help file to look for other options. Forget is the wrong word, I fixate on figuring out a way to brute force what I want instead of looking for a different/better way. How do I get the Dictionary …
  • Oh, I also should mention that I'm wanting to stick to this methodology because I can apply the sort and implode filters and have this result nest alphabetically in a larger output list. At least, it seems to do that when I'm only doing one option a…
  • Alright, I'm struggling and need help with the Lookup table option. I'm doing a slight variation of the above. I'm doing a lookup table with numbers 1-8 based on my choice from my prompt - the different game worlds that I'm building this generator t…
  • I'm a little bit behind the times on this, but did the series of prompts in called generators work out? I just attempted it and it failed to see the prompt. I'm sure the error is on my part, but I'd like to know if you got it to work.
  • Thanks, jdale. I think the two table option is probably going to work best/easiest for what I'm trying to do.
  • That's beautiful! jdale and Levendor, thank you both sooooo much. Here is my "complete" GURPS generic mundane NPC generator! It isn't complete in the sense that some of the subtables for skills Like Biology (speciesspecialize) have been filled in y…
  • Alright, I've ran several iterations now and I'm pretty confident that it is working the way I want it to. My last ask -- now that I'm doing it jdale's way and passing the table calls to the {skills} variable, is there any way to alphabetize that? …
  • I think I have it doing what I wanted! I took the [!{1d4} Skills] that you put in the AlltheSkills subtable, jdale, and moved it to the first run in the stats subtable. This seems to be giving me correct results over a couple dozen iterations. ; …
  • I would never use this in a real generator, I just want to see the levers move. The test generator, I mean.
  • No, no. I think I'm getting you confused with my poor explanation. Maybe I can break it out better... The snippet of code that I keep showing is just my test generator so I can see and hopefully understand what the changes I'm making are doing. The…
  • That takes me back to where I was at, though, doesn't it? How do I get the Parry before the Test Roll to show the same 11 after the test roll at the bottom of the screenshot? The functionality of incrementing, I'm understanding. Getting it to wh…
  • I caught one of my errors. I was using Test Roll: {Tableroll} which needed to be Test Roll: {Skills}. That fixes that part. Now I just need to make the first table run not display, I think.
  • Clarification, table roll stored as a variable to where I can display it where I want it to be.
  • Again, to you and Levendor, I truly appreciate all the time and help. If you look at my first screenshot, it isn't pulling it out of the table call, though. I'm not sure what I'm doing wrong. Here are my changes to your test code -> maxreps: 1…
  • I think what I'm needing is to be able to pass the table roll results into a variable that doesn't display when first run so it increments the parry variable, then several lines/rows/minutes later I can call the table roll results stored in that var…
  • Nope, I'm wrong. Or doing something wrong. It isn't incrementing until the table is run. Here is my output -> My goal is to get the "Parry before test roll" to show the incrementation after the test roll and be physically placed outside of th…
  • Thanks, jdale, I'm not sure how I missed those math formulas. That said, I think the step I've been missing is the set: Parry=0 (or DX-formula) at the beginning that both of you guys are showing/talking about. That sets my variable before anything …
  • I haven't seen the max function in the help file at all. Is there another list of commands somewhere that I'm missing? Is it limited to two comparisons or can I use it like Excel and have many variables being evaluated simultaneously? I'm still con…
  • Sorry for the delay, I didn't have notifications on and missed your reply. I see the PAR2 assignment working now, thank you so much. I was ready to throw my machine against a wall. I think you are asking about this part To begin with, yes. Buc…
  • Thanks, Mark, but I did that already. I even tried copying and pasting them into an existing symbol folder. The FM native files that were there showed up in the FM selection window, the copied ones from DJ did not. And yes, this is after closing the…
  • I appreciate it! That's the added clarity I needed. Like I said, I've combed through the help file and understand most of the mechanics of how to structure things, but the nuances and why's of it and when to use it all really elude me. Of course, I …
  • largando wrote: Whoops! No part does; I completely forgot about that restriction. This code deals with that, although I suspect it will raise a few more questions: I hate you. In a completely grateful, mind-blown way. I struggled for three da…
  • In fact, would you mind talking me through the code so I can verify I understand what is going on? Set: Str = 6 Set: Kno = 6 Set: Mec = 6 Set: Per = 6 Set: Dex = 6 Set: Tec = 6 This I understand. It sets my initial variables at 6.If I need to a…
  • Thanks, largando! My logic error wasn't the remainder on that final variable, I knew I didn't have a way to cap it. My logic error was that I thought I would be able to come up with an answer on my own! My problem is that I don't know what IP…