I'll be able to look through this starting on Monday. I've been working a ton of overtime this month and barley have time to think. Thanks for posting! I look forward to understanding it
OMG! I've just added it in and it looks AMAZING! largando your a damn genius! Thank you so much!!
I'm going to print out your code and deconstruct it while I'm on my 12 hour overnight shift tonight. I need the same thing for the FP but with onl…
It might not have been the entire code or the fact that only certain creatures have actually been finished. As I've said it is an on and off again project. I've attached the .ipt If I had added the Humanoid one there would be a huge string of err…
That is so confusing! Wow!
So how do I add this to my table? Here is an example of my code for my Fallout Games. As you can see HP is based off of ST with the option of having bonuses or penalties being added by Class and Difficulty which I se…
Either of them. They are both a bit over my level of understanding. It probably wouldn't be so bad if I didn't take such long breaks from the project but it does tend to give me headaches trying to figure this stuff out.
You would think I'd be …
I'm not sure how I would do that.
So within the table I want to create there would be 6 rows, the HP or FP would be taken from the results of a different table so {$FP} or {$HP} to get say 10 or 29
HP 0 HP -1xHP -2xHP …
OMG! How was I ever to see two spaces!! How did you figure that out?
The floor is still not working for me. I'm still getting results of 6.75 instead of 6. I'm focusing on Radscorpion option.
Prompt: Character Race {Random|Bloatfly|BoomBug|C…
Also while trying to add floor to Set: ST ={floor({1d3+6} + [#1 {$Class}Bonus]) * ([#1 {$DifficultyLevel}Bonus])} it does not round down to the nearest whole number. I'm still getting 10.5 for example
Is this another bracket problem? I hate try…
ACK! Being both Dyslexic and Dyscalculia can be a pain when coding!
I mixed my numbers around so it was giving a bonus for being too weak to properly wield a weapon! The code should be
1:<b>Sledgehammer:</b>† Swung…
I decided the easiest thing to do was to assume that if they have the weapon they can use it. I've now added a condition that will reduce their skill level if their strength isn't high enough to properly wield the weapon.
1:<b>Short…
On a second thought is there anyway to get the selection of a first prompting to change the options of the second prompting?
So let us say I have three prompts 1, 2, and 3.
You select Prompt 1 option E, now Prompt 2 gives the options of a, b…
I'm not 100% sure of what your asking. But if you just want a Random option included with prompts this is what I did.
Prompt: Character Race {Random|Behemoth|Bloatfly|BoomBug|Brahmin|Cazador|Centaur|Cyborg|Cyberdog|Deathclaw|Dog|FeralGhoul|Floate…
Going to be changing some of this for IP3.
Starting with the Weapons tables. I have currently this
[when] {$ST} > 8 [do]<b>Shortsword:</b> Swung: [#{$ST} SwingDamage&…
Boy I'm looking forward to this! Inspiration Pad Pro is THE best generator program I have come across. Now if we can just get an Android version as well.
*EDIT*
The User Interface is so nice to have and has made it easier to work, create, and …
Ok I don't know why this worked but I only did two small things and it did not require me changing the code at all.
Table: Solomon Kane Adventure
[@Villainroll&#93; \n \n[Hook: >>bold] [@hook&a…
I'm giving it a look over mate. Not sure what is wrong yet but it does it with the 'W' as I get this as well
[Wilderness: >>bold]
I will give post a reply if I figure out anything.
I'm not sure how to do this.
I have a race that can select abilities from a list. Easy. However some of those abilities are natural weapons like teeth and horns. How do I get the table to take the randomly selected weapons and place them in th…
The new forums look great! Thank you for archiving and not deleting the old forums! I try to pimp NBOS products where ever I go. IPP is invaluable and the Keep is exactly what I have been waiting for. I hope to see everyone around the forums.