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MarkOliva

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MarkOliva
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  • Philobytes wrote: I have tried merging, grouping, and using the exclude command, but none of these give me what I want. I've never tried to do what you're doing, so I'm not able to give you a complete answer. However, it appears that your obje…
  • PerezTurner wrote: want to know more information about the prescribed information. What do you want to know?
  • Pug3206 wrote: Do you have any idea why this happening? Probably. Check your directory structure. It should look like this, with X being the drive where Windows is installed: X:\ Program Files (Program Files x86 with 64-Bit Windows) nbos…
  • If your house doors are made of wood, you may be able to make what you want by using a Dundjinni wood fill pattern (texture in Dundjinni terms) inside of a rectangle. Go to:
  • Pug3206 wrote: Now I am not gonna go into all the details, but long story short is if I purchase FM8 on this computer can I transfer it to a home machine? Yes. I was wondering is that a part of the standard FM8 package? Like the buildings w…
  • FM8 pulls its fonts list out of the font collection installed in Windows. If you want to add new TrueType fonts, you need to go the Windows Control Panel and open the Fonts tool to install new fonts. The font files need the extension .ttf.
    in Fonts Comment by MarkOliva March 2013
  • Glorfindel69 wrote: Except that snapping could be a bit troublesome I think you''re 100% right there. That's why it's important to make symbols before you need them, rather than grabbing them as second thoughts out of a map!
  • OK. I see what you're asking now. 1) If you want to draw an object and make it into a vector symbol, just do it, as you've noted, and save your work as a map in the symbol file folder where you want it to be. The menu action Create Symbol is …
  • Your samples apparently were not attached properly, which makes it difficult to know what's happening. (See the graphic above.)
  • When you follow Ed's advice, note that the Vector Flood Fill tool is misnamed as "Raster Flood Fill."
  • I've been using a digital projector at the gaming table for years. I've found nothing that moves a game on so well. It's a huge asset.
  • Zeneshal wrote: Unfortunately you are talking at a level beyond my understanding. If that's the case, I would urge you strongly to work your way through the two tutorials. FM8 is simple to use, and you can do the tutorials in a few days time. …
  • Are you working with vector walls or walls with graphical raster fills?
  • Ed_NBOS wrote: That map looks awesome, Mark :-) Thanks ... however, you folks programmed FM8, which makes such maps a simple and quick job. We certainly did not spend days making this one. With FM8, it was a matter of about two hours.
  • Another thing you might want to try ... if you want the real Gygax AD&D 1E look ... is mapping with symbols rather than drawing tools. I forgot who made these, but you can get the free Blue Classic symbol set for FM8 here:
  • tarmaras wrote: Question: Are you able to bend the text to make it a curve? I need that for river names. Thanks again. We handle that by: 1, Clicking the text with the right mouse key. 2. Pickimg the option "Free Rotate" 3. Rotating…
  • angileena wrote: Nice surprise about this shorter form. Can you tell us what it is you are talking/writing about? Has any info. about this shorter form been posted before (and i just missed it)? As far as shorter form is concerned, I can't hel…
  • It would be easier to help you if you posted your map and told us what layer the text is on. Then we could try to see what the problem is.
  • jimmy45 wrote: nice post Thanks!
  • jimmy45 wrote: ahhahahhaaa*-*-89899-*-*-* At long last! An understandable posting in the forums!
  • Praetor3192 wrote: Please state your answers in simple terms because I just got this program today. That's a reasonable request. I think Ed Diana gave you a starting answer that's easy enough to understand. What you might not know - seeing …
  • lopolla wrote: I better go for no. 8 then. I sure would recommend that. FM8 is light years ahead of FM7.
  • Sorry. I haven't done any such things. But if you need cannon symbols, go here:
  • I'm not sure what you're doing on a step-by-step basis. This is what you should be doing: 1. Click the menu option "Map." 2. Click the menu option "Map Setup." 3. In the dialog box named "Map Setup," click the tab "Background Image." …
  • photojomei wrote: does anyone know of a tips page for creating such things, more map based creation then how to do it FM. Go to:
  • Of course it can, with one extra mouse click. If you want to know the basics of FM8, download the free tutorial at: http://www.nbos.com/vintyri/pdftu01.zip along with the support files at:
  • Pbenner2250 wrote: So the layer order doesn't matter from how they are viewed? No. The list order is just arbitrary? It isn't quite arbitrary. It just isn't related to the hierarchy of objects on a map as they appear from top to bottom. It's…
  • Pbenner2250 wrote: I am just now finally starting to grasp the concepts of layers and how to make them work like I want. I wish that FM8 would let me move layers up and down, so if I wanted to add a water layer later I could put it where I wanted…
  • Pbenner2250 wrote: It's no where near the quality that I would like, but this program will take a bit of getting used to.Paul I'd say that you're off to a pretty good start. Improvements would take, above all, an investment of time. At the st…
  • Pbenner2250 wrote: I created the layout of a Village in my world over the last few days. The party is has just arrived and are about to be treated to a "dusk till dawn" type scenario, mideval style. I did the whole village at a rather large scal…