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NanoEther

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NanoEther
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  • And now it's working. I don't get it, if I ever figure out what was going on I'll update so others can learn; even if the problem was between the chair and keyboard.
  • Then it might be something up with my install, or windows is poking into things it doesn't need to update: created a new ipt with just that table and it works, now to add to it until it breaks. I'll let you know if I was just being stupid, or if it…
  • doesn't seem to matter and I've changed the variable name 3 times, just in case there was some kind of conflict with the name does it work for you? there might be something up with my install. changed @CharChose to test Table:NextTable {runtil={…
  • I think most of my problem is thinking of it like a programming language It's mark-up language, more akin to a scripting system, so there are a lot of things going on in the background that I'm missing. Take Define, I'm used to it being a variable…
  • I like it, it's simple BTW I've converted the mission/motivation table, business table, equipment mishandling table (minus a crit table), and random events (which had a few good items for the system generator). Would it be OK if they were posted?…
  • I think I found the fix, just move the 'Bonusnumber' variable into the table, and used Set. Hopefully this means that it's using a different roll each time it's called, need to get a 200+ roll to check it. And I noticed that I'd changed the set:bas…
  • Found my Spacemaster book from 92 [ICE 9050], and have been making tables from it. Ran into a snag, I don't use prompts or when/do's often and I couldn't find something to make it easier. I've got the table setup to display the the 'Mod' variable as…
  • And the D100OE isn't working right, noticed that when I referenced it from another table. I back tracked the problem to this table and did a bunch of test runs on the D100OE. Recent generation gave me the following (with console calls added): 50 (…
  • ability to set debugging options so they stay on maybe the ability to track variables or to see what's being passed between tables
  • There will likely be some interactions, and looking for other ideas as well A toxic atmosphere will necessitate a sealed habitat and suits anti-piracy/customs may show up in response to pirates/smugglers; any of which could cause issues. The gene…
  • Not really an IPP issue, but I'd like to see a better search in the forums I'd like to narrow it down by the program that I'm using, or be able to use boolean operation to narrow my search, so I can see if someone already has a post related to what…
  • The ipts, D100OE is the short version D100OE Long is, way bigger then it needs to be, but it works
  • Thanks OldeMusicke for the explanation on how the brackets are used by IPP Thanks JDale, so the text thing is a simple fix, once I get the the rest of it to work the way it's supposed to So this seems to work, I slowly replaced things so, here it …
  • trimmed out the fluff to make testing easier basenumber has the 1d100 commented out so that static values can be tried the bonusroll calls have been changed to values so that the table can be omitted Set:Basenumber={60} //{1d100} // Initial roll …
  • But I would still like to get the shorter form working so more suggestions are welcome
  • Turns out, not only did I make a d100OE generator, but the bonusroll table was a D100OEH generator, so, two-for uploaded it to the VOX page too
  • Well, it's not pretty, or short, buts it's legible and it works got a result of 237, so bonusroll is iterating correctly I'll clean it up and add comments before uploading it
  • Well, we knew I was going to do it once I posted it It does seem to be working It was still casting as bonusroll back as text, until I enclosed them in brackets '{96+([@BonusRoll])} vs {96+[@BonusRoll]}, this seems to recast text as a val (? …
  • My problem is that the roll is not only used as the lookup, but as the result as well, that's where the hiccups are coming from. I think I know a workaround, but I'm not sure if I want to test the numbers from 1 to 100 individually; especially sinc…
  • doing 'Roll:[#Basenumber]' kicks the default (which is the null lines I was getting earlier, now it kicks 'bad' so I know default was passed to display) Yes, it should work, but it doesn't
  • the built in help is the same as the pdf
  • I'll do a search in the help file, I was primarily referencing other tables and the pdf off to do more research BTW, I am using 3.01, in case anyone was wondering
  • roll:#96 is being evaluated, but it's generating other values in the tables Dropping the # seems to work, if I do 96 or higher, it rolls bonus, lower, it doesn't Changed it a little to troubleshoot Set:Basenumber={46} //{1d100} // Initial roll De…
  • I did figure a few things out, I think. It stopped adding the values together and just passed them as a concatenated string The variables set to 1d100 are defined as unsigned ints and it was attempting to change the sign and throwing an error. I c…
  • Tried changing, got some weirdness going, but, got a little data out of the console Also, for a bit, it stopped adding the results, which allowed me to see what values it was outputting. The short answer is that 'roll is' is not being treated as a…
  • Nothing better to do then to troll nbos for RM material? (me too) saw your user name on the "Issues & wishlist" thread and wasn't sure whether it was another dale, then I saw the comment on RM. If done correctly, I believe that roll is a ke…
  • New version: Define:CRIT=96 Define:FAIL=5 Set:Basenumber={1d100} Define:Bonusnumber={1d100} Set:Running=0 //running total for iteration Set:Result={Basenumber} table:D100OE Roll is Basenumber 1-5: {Basenumber-[@BonusRoll]} 6-95: {Basenumber} 9…
  • So did it a little different, used tables ; D100OE.ipt ; created 1-7-24 ; Created by NanoEther ; Inspired by thread: https://forum.nbos.com/discussion/1402/open-ended-dice-rolls ; ; This will generate negative as well as positive results ; IPP does…
  • Now to do the full open ended for skill rolls (many RM rolls can go negative) Now to add this to my common & do some tweaking added a created by line Started adding the variables (FAIL, Failnumber), realized that I may have to set a fail s…
  • Boolean operators, especially for [when] blocks