#plugin Generate From Existing #author NBOS #desc Runs the generator against existing stars on the map. oSector = GetCurrentSector() j = oSector.SystemCount() for i = 1 to j o =
#plugin UABI Finder #author NBOS #desc Finds a body by UABI using recursion Dim WasFound, FoundBody Dim s sector = GetCurrentSector() s = "{F82527A3-F773-45D9-A134-D7CC24580069
#plugin Clone Selected #author NBOS #desc Clones/duplicates the selected systems Dim b, j, i, sector Randomize sector = GetCurrentSector() j = sector.SelectedCount() For i = 1 to j
Is there a way of setting the visibility? I'd like to temporarily hide shows that are not selected for clarity. I tried this script but all the stars are still visible.
#plugin Population Multiplier #author NBOS #desc Multiplies the population of all bodies by a given factor MultFactor = 10 sector = GetCurrentSector() numberOfSystems = sector.SystemCount() For
This in example of a battle map I created using the bevel tool to create contour lines for elevation. In the northeast corner is steep hill, and to the west is a sloping rise. The river has a bank a