sayke wrote:
This plugin is absolutely amazing, but it doesn't seem to be working now... Is it working for anybody else in AS3?
Hello sayke,
I'm glad you enjoy the plugin. It's been a while since I've looked at it or used it, I haven't been r…
funkyschnitzel wrote:
Hello,
I don't know if you are still involved in maintaining this plugin, but I am trying to make it work with Astrosynthesis 3 and I'm having no luck. My limited coding experience is preventing me from making any real hea…
ElectricZ wrote:
Hi Alan,
Any luck getting the SDK for version 3 of AstroSynthesis, and maybe more importantly, the motivation to update your route finder script? It's a great tool. I'd even figure out how to buy you beer if that would seal th…
Warped1701 wrote:
This would be a godsend, but I've been trying to use this script with 3.0 but for some reason it keeps returning a VBScript error. I'm not versed enough in it to find the cause and fix it myself. Any ideas on how to make it wor…
I haven't had the chance to fully test it in AS3 but it's good to hear that it does appear to work fine. Once the API for AS3 is released and I can actually make some time to work on it I will see if there are any improvements I can make to it (the…
Hello Shalaska,
From your code it looks like you aren't flagging the system as being modified, this will cause the problem of disappearing systems. After I make any changes to a system I do an ModifySystem on the system object.
Here is an examp…
Hello Deinjur,
I don't have AS with me right now so I can't be exact, but, there is an option in the File menu that will allow you to save or export as an image that will produce the result your looking for.
Best Regards,
Alan Bartholet
gilbone wrote:
I extracted all of the files in the zip file into my plugins folder, but my version still says 1.1.64
Was I supposed to keep them in that folder?
BTW, this is my very favorite plugin, hands down.
Hello Gilbone,
When instal…
gilbone wrote:
A built in route generator that works similar to the Jump Route Plugin. It's only drawback I can see is that it only allows 10 ly jumps for the maximum (I think that's a Traveller-specific thing).
The list that drops down only go…
Hello Darth,
It sounds like an interesting project but I'm really short on free time right now. I'm hoping things will clear up around mid June though, then I would be able to help you out.
Best Regards,
Alan Bartholet
Hello gilbone,
I am planning on adding the rest of that stuff to the GURPS Suite however, it's no small task and I am quite busy right now. The biggest hurdle is that social parameters are very setting specific and in order to make the plug-in uni…
DarthPedro wrote:
I just tried it on a new starmap and it worked fine after first marking "all systems". My first attempt is a success which speaks volumes for the usefulness of this tool.
Thanks for the GREAT work on this!
I'm glad to hear…
Thought of another one.
Adding #version to the command tags and making it a column in the Plug-Ins tab in the Program Preferences, or wherever the AS3 equivalent would be. I think this would be a clean and easy way for users to find out what ver…
I like the suggestions that have been made so far.
A few of the ideas I have are:
Interface and Display
When selecting a body from the search window it should drill down to that actual body in the system data tree and not just the system. …
Hello Nerdvana,
Sorry about the lateness of a reply I've never been to the forms before and rely on the mailing list for questions and support. Fist of all make sure you are running V2.01e. You can download it