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Ed_NBOS

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Ed_NBOS
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  • Are you looking to randomly name them, or for something like a prompt that lets you enter a name in? There's one script here that might help:
  • Some more information would be helpful... what does 'text labels are all messed up' mean? Are they showing up in the wrong font? Wrong place? Do they show up normally after restarting the program and going back to the character sheet? Can you pr…
  • See the 'announcing your game' topic in the help file. Its really pretty simple - just a smallish php script (or your language of choice) on your webserver that reads the variables (ip address, game name, etc) that are passed to it.
  • I dont think you can put a variable in the Roll: statement for a table. What you'd want to do is explicitly roll on a table using a table pick and passing the dice expression into the table call. I've attached below the generator I use for my Co…
  • In the ClimateDesc table you're using statements like [when]{$tempk}>244
  • You can use the general Player password for everyone. Use File -> Preferences from the menu. It should be on the first tab. Each player logs in with their name and the general player password (not the GM password). Players can always add thei…
  • Well, I can add it to a to-do list for either a new build or the next release. I dont imagine it'd be that difficult to make something that lets you select the default link color.
  • You need to forward the port. SM wont (as far as I know) be listed as an application at portforward.com, so you need to follow the generic port forwarding steps they present for your router. The announcement will expire after, I believe, 4 hours…
  • Yeah, I saw it, then came back and it was gone. Hopefully I'll have AS3 ready towards the end of the year. Was hoping for sooner, but I've been working on other projects that have been keeping me sidetracked.
  • For formal documentation, there' just what ships with the program. You can though take a look at the generators that ship with the program for examples, as well as the ones found at
  • The JS error means that one of your field formulas - which are javascript based formulas - isnt working right. Try posting the actual formulas you're using so we can see if there's a problem with them.
    in Error? Comment by Ed_NBOS May 2010
  • Just tried it - the plugin works perfectly. Make sure you're running version 5.4.0 of the RPG City Map Generator, and when you save the city map from RPG City Map Generator, use the 'save as' menu item under the City Map menu, not the one under …
  • Hmm, no, I dont think it does.
  • I think its probably from the unclosed bracket in the StanGardenAtmo table.
  • Did you run the actual ipad installer or copy the files into their directories? If the generators arent showing up, I'm thinking the registry key that tells the keep where ipad is located isnt there.
  • There's no way to change the default color of the links, though they can be changed like other text after the link is added. The default font name and size used by the text editor can be set in the program preferences windows.
  • Khornishman wrote: I really like the 3D city maps from Dunjinni, which is also something I will want to export for SM. If FM did those kind of maps, then I'd have less need for any other mapping program....hint hint. If they're just png's, they c…
  • Khornishman wrote: Greetings, I really like Fractal Mapper, but I tend to prefer the visuals for encounter maps that Dundjinni provides. Is there a way for me to use their maps with SM? Can I import their maps with Fractal Mapper and then use the…
  • You cant select the specific direction being viewed from along a give axis. About the only thing you can do here is disable the system scaling, which should make the systems look the same from either direction.
  • The relationship between the orbital period and distance are fixed by physics. A body orbiting at a specific distance around a specific mass has a specific orbital period. If you just want to override the value that gets displayed, you can custo…
  • You can certainly generate system information with inspiration pad... but you'd need to use a script to get the pieces of generated information into your sector file. ie, you'd have to use a script to, for example, extract a planet's size from the …
  • A lot of Joe May's generators use . Take a look at his Bazaar generator (you can download it from the link at the top of the page):
    in HTML tag Comment by Ed_NBOS April 2010
  • What you can do is assign a variable in each table entry for the number of settlements I think something like this would work: Table: PoliticalEntity Type: Lookup Roll: 2d6 2:[numcities==1]Free City (1 hex) 3-4:[numcitie…
  • If you right click on a body in the system data display, you can select 'delete -> delete system contents', which will delete all the child bodies.
  • There's an inspiration pad class in the plugin api that can be used to access ipad generators, but that needs to be used via a script - there's no way to use an ipad generator directly.
  • Yep, it'll use multiple processors. Primarily for the surface map generation, which can use all the processors. Between optimizations and multi-threaded support, surface map generation is almost 90% faster than AS2's. So fast, in fact, that you d…
  • The next version, which hopefully will be available by the end of the year, is fully multi-threaded. So you can pan and zoom around on the map, and add/edit things, as the system generator is running.
  • Also, it could just be running. If you look at the task manager and see the CPU upwards 100%, its probably just doing its thing. Astro2 isnt very good at updating the gui as the process runs, and if you start clicking around you can get that 'not …
  • Click around on the line, it'll get selected if you hit a node on the line. Worse case, you can use Map -> Clear Annotations from the menu to remove all the annotations.