You could certainly write a script for it to add them in bulk. To get them relatively equadistant take the orbital time and divide it by 3. ie, if its a 300 day orbital period, make one at 0, one at 100, and one at 200. But they are elliptical orbi…
No, that's about as low a density as it will create. To create lower, you'd probably need a script to randomly delete half of the systems after creation.
The .fmp format FWE uses is the older text based format. So its human-readable if you open it in a text editor. Look at the ISO fields assigned to each polygon (ISO in this context refers to the elevation). That should show the elevation (I believe …
I doubt its the nvme itself, but its certainly possible something in the file system on it is throwing FM for a loop. On rare occasions a directory or file will have some unexpected attributes, causing FM problems accessing it. If something is faili…
The steps for the vector fill would look like
1) ellipse with thicker line
2) overlay the entrance with another object
3) vector flood fill the line
4) remove the original ellipse and overlay object
Well, not directly. For an ellipse, you can clone it as a polyline (not polygon) using Actions -> Clone To ->Polyline. And then use the node deletion tool to trim points off the start and end (it'd be the furthest right part of the ellipse). T…
I'm not entirely sure what you're asking. But the X & Z axis generally represent the surface (horizontal) and the Y axis the vertical (elevation). For why that is, you'll have to read up on 3d graphics.
Hmm, not sure what that is. Its a canned editor so there may be some additional functionality in there for visual settings that the program itself doesn't use.
In the object properties for planets, there's an Equilibrium temperature displayed. That's the surface temperature taking only the solar input at the current distance and planetary albedo into consideration (ie, without atmosphere). That can give yo…
No, there's just one type of plugin script. The ones that end in .AstroScript. These are written in VBScript and can access Astro's internal functions and data.
But since Astro files are SQLite database files, its possible to write programs/scripts…
I think it's {rep}. This will record the repetition you are on. So if you do 25 reps of a table, it'll show there.
table: doit
Rep is {rep}
If you need to know how many rolls you've done on a table, you'll need to make your own counter variable. …
Periapsis is the point in an orbit where its closest to its parent. I believe Astro views that as the 'start position' for the orbit. So when calculating the position of a body in an orbit, the time past periapsis is the number of days past that poi…
I've added an example plugin script that iterates all bodies in a sector and applies an Industry custom field depending on the properties of the planet.
https://www.nbos.com/nox/item/1113
Download this file and place it in the /Plugins directory u…
Google decided they won't allow programs that are too old in the store, even if they run fine on modern phones.
Here's the apk:
https://www.nbos.com/nox/item/1112
Note: I think this is the correct build but if you encounter any problems let me kn…
To do that, you'd want to configure the system data fields as I describe above, and create a script that assigns a value to an 'industry' custom field on each planet.
Here's the scripting API doc:
https://www.nbos.com/support/docs/AlienAPI/
Sorry I didn't see this until now. You can add it under an asteroid belt, but the orbit would be undefined. If you want it orbiting around a star you need to add it under the star at the same distance as the asteroid belt.