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Ed_NBOS

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Ed_NBOS
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  • You can upload them here or over on NOX: https://www.nbos.com/nox You may have to sign up for an NBOS account first (its not the same as a forum account).
    in database Comment by Ed_NBOS October 7
  • That's pretty much how you have to use it I'm afraid. You might be able to select the bodies in a script and then launch the Travel calculator. I've never tried that but it should world.
  • Great! Glad I could help!
    in CSV Comment by Ed_NBOS October 3
  • I don't know if it'd be much faster. That's a lot of data you're generating. You'd have to try to figure out where the bottlenecks are in the tables.
  • I agree, command line params for prompts would be useful. A work around might be to wrap a bash script around the ipp executable, and use something like sed or awk to set the values in the ipt file directly before running it. Do the VTT's allow ca…
  • Oh wow, that's impressive! If the cgi executable (basically a command line executable) was run on a web server, they would not need to create a version of inspiration pad pro in javascript. They'd use something like exec() or shell_exec() in PHP to…
  • For the simplest example, just put any ipt file table in there: table: MyTable George Cindy Michael Bret Candy That will run the table every time it needs a name. The fields defined in the help file allow you to alter how names are generated base…
  • Ok, I took a look at the csv file. You're very close! Couple of items: 1) Remove the header row. 2) Make sure no fields have quotes around them. 3) Numbers should not have commas in there for the thousands. That throws off the csv importer. 4)…
    in CSV Comment by Ed_NBOS September 29
  • If you want, email me the csv file and I'll try it here to see what is going on.
    in CSV Comment by Ed_NBOS September 28
  • There should be no limit to the number of stars you can import that way. I checked the code and it doesn't have anything like that in it. Its possible there's a problem on the 127th line that's causing it to fail to import.
    in CSV Comment by Ed_NBOS September 28
  • If you don't find anyone here, you might try someplace like fiverr or upwork to find a web developer. They don't have to 'know' Inspiration Pad Pro, so long as you can provide them the command to run the script. That scripts sounds amazing. Can you…
  • Down under the directory where Astro is installed (usually C:\Program Files\nbos\astro3), there's a /langdata directory. If you drop your ipt file in there it will show up as a name option in the system generator window. In the help file, under "Ad…
  • In the Advanced Usage section of the help file, there's a section on importing CSV data. Included in that section is a description of what columns are required.
    in CSV Comment by Ed_NBOS September 26
  • If you're using something like PHP, you can shell out to the executable in the script. This may be more flexible.
  • IPP has the 'deck pick' to simulate drawing cards from a deck, so that may be helpful.
    in Cards? Comment by Ed_NBOS August 6
  • eventually... my intent is to not move forward with that electron based client, and make a completely new one (which I imagine would support dynamic lighting)
    in Battlemap Comment by Ed_NBOS July 19
  • Well the intent was always to open source IPP. The time is whats been lacking. The engine I think would be easy enough, but the windows interface I believe uses a couple commercial components, so they would have to be removed. Inspiration Pad Pro i…
  • No, sorry, Skwyre doesn't support uvtt files or Dynamic lighting. When you hit the plus button, you can add a new map. The numbers on the left you switch between them.
    in Battlemap Comment by Ed_NBOS July 17
  • Its going to have flat areas because of erosion which creates plains. If you don't want that, you can create it as normal (-10000m to 10000m) and use Processes -> Lower Sea Level several times. That will probably give you what you want.
  • You don't have the "*" in SwordChance/WeaponChance/ArmorChance. Is that the problem? The basic approach seems sound.
  • No, it sounds like having a field on each body might be the best way to go.
  • Very cool!
  • Another possible way might be to make a window with a text field and paste the body info into there. Then when you press 'ok', parse it and create the new body.
  • I just used the XML importer and it seemed to work ok. What I'd do is create a small sector, export it using the xml exporter. Then re-start Astro and use the XML importer to re-import that file. Once you get to that, you can see what the data shoul…
  • CSV isn't very good for hierarchical data, so that's why only stars (or top level bodies) are supported in that format. There's an XML exporter in the plugsin menu, and also an older XML importer here ( https://www.nbos.com/nox/item/7 ) that may sti…
  • you can use it in brackets That's how I'd do it. The Roll item probably isn't parsing the dice command the same way. Its expecting nDn+/-n
  • Yes, for the most part FM8's API is the same. FM9 only introduces a few new functions for working with tabs and packages. The big difference between the two is FM9 no longer uses the Microsoft VBScript engine for scripting, and instead has its own …
  • No, there's no API function for that. You'd need to implement that yourself. That can get tricky because there's different types of polygons, and not all area methods work with all of them. I think the method I use in some other programs is to tesse…
  • I disabled all the options when I exported from inkscape, but you can fiddle around with those to find the best to use. Just one note - FM does not support reading text, I don't believe from emf files.
    in Geojson Comment by Ed_NBOS April 18
  • Ok, svg, now you're talking. You can use Inkscape to convert the svg file to .emf (enhanced windows metafile) and open that directly (ie, File->Open) in FM9. Here's an example from that site.
    in Geojson Comment by Ed_NBOS April 18