The back end is hosted on our server(s). So you don't have to worry about opening and forwarding ports.
There's no plan for a web based client. There will be apps for Windows, OSX, Linux, Android, and iOS.
Yes indeed! There are plans to integra…
Hi Bjord, it's a new virtual table top system designed for at-table and online gaming. I'll be posting more info, including a downloadable preview edition, in not too long.
There is a scripting API that can use with VBScript to do all manner of things:
http://www.nbos.com/nox/index.php?pcatid=37
(most of these are older and may need to be adjusted to run in v3, but it should give you an idea of what the scripting a…
Sorry, didn't see the reply come in.
The bottom land mass is also a polyline, that is why it also is not filled.
I added a bunch of landmasses using the polygon tool to the map. You can see the difference.
I see what the problem is - you used the freehand polyline tool to create the land mass. Use the freehand polygon tool instead. Lines don't have a fill color as they aren't closed objects. The flood fill probably found an opening where the line …
Scott,
FM is a vector drawing program. So every object on the map, like polygons and lines, has its own set of properties, such as fill and line color. To change the fill color of a polygon, select it with the pointer, and click one of the colo…
It sounds like you might be using the flood fill tool? That's not necessary. You can change the fill color of the continent itself by selecting it and clicking on the bottom color bar.
The should install & run ok if you put them in a Google Drive folder. FM does make use of the Windows Application Data folders and Windows Registry, so any settings won't be shared between machines.
Yes, definitely try shrinking the size per Mark's suggestion. Even if you cut it down to half that size it should load. FM uses Window's own image loading routines, which tends to have limits to the size of image they can load.
An alternative i…
Not directly. But you can do a Portable install, and install it right into your Dropbox folders. That will put all the generators underneath the program's directory, rather than in the My Documents folder.
FM can actually load .WMF files pretty well (just File -> Open like normal). I believe there were some limitations relating to embedded bitmap data and fonts. But plain vector .WMF files worked ok (basically, the kind you'd find in clipart). I…
The orbits look correct. A positive orbit should appear as clockwise when viewed from a positive Z position.
Setting an orbit to Retrograde per Alternon's suggestion will make them go the other direction. You can also make the rotation of the p…
To assign a table result to a variable, you would do something like:
Table: PickAClass
Set: ClassName =[@RandomClass]
To do it in a table row, you can also use (assuming RandomClass was a valid table)
[@ClassName=Ran…
The surface maps are stored as blobs in the surface_maps table (in the AstroDB file). It only stores surface maps if you've used "Edit Surface Maps". Otherwise, if you are just clicking around on planets, it generates temporary surface maps that a…
You may want to ask over in the blender forum. There may already be some animation solutions available for Blender for planetary movement. Given the orbital information from Astro, it should be all you need to display the elliptical orbits.
The DOCPATH command line option was indeed put in because v2's multiple database support. You can use it like:
KeepCM2 /docpath "c:\path\to\files"
That will create a structure under the given path like...
c:\path\to\files\KeepCM.ini
c:\pa…
No, once its in FM it can't be scrolled like that. It has to be done in FWE. FM, being a vector graphics program, doesn't operate on a sphere the way FWE does.
I appreciate the interest and enthusiasm, but I can't possibly go into a detailed answer for each of those questions. For orbits, it does calculate properties for elliptical orbits. I believe escape velocity and geosynchronous orbit elevation is c…
Yes, you could certainly do that. Or you can use custom fields and manually set the properties for specific planets. Unless you have masses of planets, setting them manually might be easiest.
You can adjust the frequency and types of objects generated. If you haven't already, I'd recommend downloading the trial version to see how the sector generation works.
In general, there's 2 ways to read/write external data.
The first is to use the scripting API. From within a script you'd read an external file and set up the objects in your map. Or, you'd read the objects on your map and then write it to an e…
Well, v2 just came out, so there's no short term plans for any major feature enhancements. My primary goal for The Keep right now is to get the HTML API documented. The Keep has a system in place that lets you create custom topic types using HTML …