Hmm, no, not directly. You can tweak the Terraforming level up to its highest setting, which will generate more hospitable planets (which tend to have higher populations). But there's no way in the interface to 'bias' the generator towards higher …
Try something like this:
#plugin Orbit Example
#author NBOS
#desc Example of using Orbit class
DoOrbitStuff
Sub DoOrbitStuff
body = EditingBody()
If IsNull( body) Then Exit Sub
orbit = body.GetOrbit()
For i = 1 to 10
'set the time …
If you don't mind some scripting, there's an Orbit object that can be created in a script that will give you absolute x, y, and z coordinates at a given time. You'd have to 'brute force' the orbits through time to check distances to get the periods…
Fractal Mapper doesn't generate maps per se. So if you wanted a map of a particular projection, you'd need to draw out the projection lines yourself.
Fractal World Explorer does generate planet maps, but does not support different projections. …
If you have a small sample sector that displays the problem, email it to the support address. There's no need for snark. If there's a problem with the calculations I'll fix them. But every test I've run has them correct (for speed it doesn't calc…
Astro's "AstroDB" files are SQLite databases. They can be accessed using most programming languages and some database tools. The table structure should be pretty straight forward. You can also use the XML export plugin that ships with Astro (Plug…
brothercool wrote:
Don't count on it. Ed_NBOS has made it very clear in the past that AstroSyn is mapping software and not a simulator...and he doesn't want to add too much to each new version. I basically got laugh at when I asked for database im…
Alternon wrote:
With the ability we have now to screen mirror to a large television this is a great resource for GMs and players. However, in System View the planets are fairly hard to see. Would it be possible to have a "cartoony" display option …
Yes, declare the javascript variables first with "var", like "var Total". Otherwise you are creating global variables that can be accessed elsewhere in the script.
Also, remember in the JavaScript code, you need to reference the fields like
…
It looks like our web host made an update which interfered with the downloads section. The downloading is fixed, uploading may be a few days until its fixed.
Actually, my bad. I think what you want is
function calcPower()
{
if (edit1.Text == 'Power')
{
return edit3.Text;
}
else
{
return '';
}
}
When used as a field source, the function Is run and the result of the functi…
I think you are looking for something like this (assuming version 2 of the designer)
function calcPower()
{
if (edit1.Text == 'Power')
{
edit2.Text = edit3.Text
}
}
and then the field source would be:
js:calcPower()
Do you mean the list of the fields on the left? Yes, I can add that in. It also can be resized right now.
(Sorry for the delay in replying, was away for a couple of weeks)
You would need to use an Update event in javascript to set the new list name for the fields. In the update event, you'd look at the value of the field in question and change the list names of the other fields accordingly.
Is there a tool to convert from HTML to whatever it is that wiki's support? Otherwise you'd need to build a script, or perhaps easier, an external tool to read from the AstroDB file.
I took care of this. The fix will be in the next (first) update. I also tweaked the output to add a line break between the topics and the next item, and removed that hard coded file that was in there from testing.
Yes to 1-3, no to 4, 5... sort of. You can hide pages from printing, so you can make non-printable worksheets.
Its a free program... so probably easiest just to try it out.
Most of the symbols included are more geared towards fantasy RPGs, though there is a sci-fi set of symbols. FM itself isn't tied to any particular genre. One thing that's really useful for sci-fi games is using Fractal World Explorer (included wit…
You don't need to do it manually. The File -> Export from the menu creates a new .ipt file that compiles all the 'used' files into a single, standalone generator for you.
The Android and CGI versions don't support running generators that reference external files. In the Windows version, select the generator, and then use File -> Export Table from the menu. That will compile a generator into a single, standalone …
You want to put the files that are "Used" by your main generator file in the \My Documents\InspirationPadPro\Common directory.
So if you 'Use' a file like this:
Use: HARP\DwarfNames.ipt
The file should be located in
My Documents\Inspiratio…
Possibly... The hold-up on iOS is that Apple effectively requires you to use a Mac to compile the programs, which I don't have at the moment. I don't think I'd get a Mac for Inspiration Pad Pro development itself, but as I get into more mobile app…