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Ed_NBOS

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Ed_NBOS
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  • You can reference other files with the Use: command, like Use: Where is a file in the /Common directory (where the generators are stored) Then you reference the tables from that file normally (as if they are in the file itself). There'…
  • The Android installer should have made a directory for tables. Usually its /sdcard/InspirationPad, but it might be different on different devices. Look for one full of .ipt files. Just copy the tables into there.
  • Yes, the System Data Display (the left tree) can only show 20 systems. The systems are still "selected" - just not displayed in the System Data Display. The search results grid can show, I believe, up to 1000 (but it might be unlimited if you c…
  • Have you switched to 3.01d? Or was this with the older executable?
  • Good to hear. Not sure what the exact issue was. You can probably keep the new exe, it has some fixes to the travel calculator. I have seen the problem with anti-virus software flagging the autoupdater. It seems that anti-virus software will f…
  • From that error message, it sounds like that Astro 3.01d beta is using a newer SQLite engine. I updated that zip file to put that in there as well. Just copy both into the install directory, replacing the Astro3.exe and SQLite.dll that you have now…
  • I just uploaded the current development build here:
  • (Its better if you email this sort of thing to the support address - I'll see it sooner.) Its certainly not a general problem that I'm aware of. I can send you the current 3.01d build if you want, so you can see if that takes care of the problem…
  • You can add and delete points in the polygon using the add and delete node tools to reshape an object. Or if you are tracing over something, you can also use the Raster Flood Fill rather than tracing over it.
  • For application scripting like this, MsgBox is really your best friend. Astro and FM use Microsoft's Active Scripting system. While there is some debugging support in Active Scripting, I find that it usually causes more trouble than its worth (loc…
  • If you draw out the symbol placement rectangle the first time, rather than just clicking a point on the map, that symbol size will be remembered by FM. Then when you use that symbol again by clicking a point on the map, it will be placed at the sam…
  • It sounds like you are trying to bevel a line, which you can't do since its not a filled object. Only closed shapes can be beveled. If you have an existing line, you can use Actions -> CloneTo -> Polygon to convert it to a closed shape. But…
  • I think you can get the look you are looking for by changing the angle of the light for the bevel to the opposite direction.
  • If the root body Is a multiple star system, it will delete all the component stars and everything under them. If you don't want that behavior, you'll need to make a function in the script that iterates through the child objects in a multiple star s…
  • To generate system contents themselves, you can do a couple things. There's a function called QuickGenerateSystemContentsKeepName() which is probably what you want. This will generate contents and not rename the root body (doesn't use organic na…
  • To delete the contents of a system (meaning everything except the parent star / body), you can use the body class's DeleteChildren method. Assuming b is the root body: b.DeleteChildren() So something like this would delete all system content…
  • Ok, I thought that was fixed in that version. But its easy enough to work around. When FWE creates a Fractal Mapper map, it uses a text-based variant of the Fractal Mapper file format. So you can actually open it up and edit it directly. After…
  • What specific version of FM8 and FWE are you using? (use Help -> About from the menus)
  • Yep, that looks right :-)
  • Just to follow up, I did some tests with real-universe bodies and the calcs came out very close to what was expected.
  • Its not clear what exactly you are seeing, so it hard to say. When creating a Fractal Mapper map from FWE (using 'Create Fractal Mapper Map' from FWE's File menu), make sure you are setting contour levels that are reasonable for your map. Try grad…
  • That's excellent, largando! :-)
  • Yes, in the Help file, go to Appendix -> Natural Language Search -> Searching Numeric Properties
  • I think the intermediary table would be the easiest way of doing this. Given the random nature of table results, I don't think it'd be very noticeable if the start and middle tables weren't balanced exactly. Another option is to add more than t…
  • I think what you are looking for is ChildPopulation, not SystemPopulation. ChildPopulation returns the population of the body plus all its child bodies. ChildPopulation > 1000000 If you want a list of systems (not individual planets), y…
  • Its still not very clear to me what it is you are trying to do. Perhaps if you give a few example outputs of what you want and (more importantly) examples of what you are trying to avoid. But is sounds like you just need an intermediary table that…
  • On the first table, can you just do something this like so it picks from either the start or middle evenly? table: examplecity [!start] [!middle] [!end] [!middle] [!end&#9…
  • Its just basic Kepler orbital calculations. If you have a specific example that you think is incorrect you should send it to the tech support email address.
  • You'd have to edit the html template for the gm's chat to add the buttons in. Its a file called chatgm.htm, and is located in /Campaigns/default (under where SM is installed). You'd add a snippet of HTML that would look something like this: &…
  • The positions of the bodies at the current sector time are what are used when calculating travel times. It does not try to adjust for changes of positions during travel. For inter-system hyperlight, I believe its just % of c.