Oh, one helpful hint in the table editor... if you 'Ctrl-click' on a line that has a Use: statement, it will open up that corresponding file so you can edit it.
Glad you like!
For formatting a leading plus on positive numbers, you can do that a couple ways...
Table: add_plus
set:a={1d20-10}
Method 1 [when]{$a} > 0[do] +{$a}[else]{$a}[end&am…
FM7 is almost 10 years old, and was developed well before Windows 7. The original FM7 installer used a 16bit installer so that it would work on Win95/98. That original installer, though, wont work on Windows 7. What you can do is use something li…
brothercool wrote:
(how a planet with a thin 0.12 atm and 246 K temp is hospitable, I'll never know).
See the glossary. Compared to an airless moon, .12 atm and -30F (along with acceptable gravity) is very hospitable.
If I understand what you're looking for, you can call the table like this:
[#{$DmgMod} DmgModDice]
That will return the item that matches {$DmgMod] in the DmgModDice table.
ie, [#42 DmgModDice] would return "+1d8"
Are you sure you're changing the line color, and not the fill color? To change the line color, select the line and right click on the bottom color bar.
Let me know if that was the problem or not.
Very interesting stats! Thanks!
About the Terraforming slider, that is correct - the program only attempts to 'terraform' terrestrial planets. It has no effect on any other type of body.
The email announcement was taken out of the program because the vast majority of email servers no longer allow that sort of access, and most people dont use dedicated email clients anymore.
No, pevious versions did not support editing the atmosphere maps of surface giants. You can though replace the generated image with another one you create in a graphics program or download from an online source.
brothercool wrote:
Not only is there a total lack of documention within the Alien API docs, the lack of functions is laughable. Why is there an AddChild function but not a DeleteChild function? And I said delete child, I know I can delete all the …
brothercool wrote:
the code deletes the first two and then I get a runtime error.
You're adding the body to two systems. When one gets deleted, there's a null pointer under the second one, hence the error.
I exported the same map from 1.6 and 1.8, and the resulting file was identical.
One thing I noticed, and may change, is that negative (ocean) elevations are exported as 0. I think there was a reason for this in the past, but I think I'll change …
#1 - You can try saving the sector to file periodically, which will unload a lot of data.
#2 - You can try generating a new sector first with the frequency for small bodies set all the way down. Those settings may carry over in the scripts.
Those settings look ok (though I dont know that aspect of FT very well)
What was the version of FWE that you were using when it worked? Was it 1.7 or something eariler? I just want to make sure nothing changed on FWE's end.
For the first question, you'd have to be more specific.
For importing art - FM can use png image files for symbols, so if a graphics program can create them, they should work fine in FM. I think there's a section in the help file that shows you …
Not of the current location. But you can place a spherical subsector of the desired radius at the location, and then filter out any systems not in that subsector.
Skaran wrote:
Anotherexample Earth has a population of 7,500,000,000 in properties but the pull out display shows 7,499,999,711 - I want my missing people back.
Bwaahaahaahaa... they are mine!!!!
I played around with the floating point p…
If i understand you correctly, yes, thats pretty easy to do. Assign the nemesis to the race in the CombatEncounterRace table, something like:
Table: CombatEncounterRace
[nemesis==orc]An elf
Use the double "==" so that the varia…
77topaz wrote:
I seem to be experiencing bugs in AstroSynthesis 3.0:
None of these, in fact, are bugs.
Red giants and blue giants do not have systems.
While there's some chance the generator will add planets to such stars, its rare. You c…
That's weird. I wouldn't have expected the file-generation to be dependent on the video driver. Rendering, yes, generation, no.
It's not wierd. The problem is occurring during rendering, when allocating the large in-memory bitmap used for ren…
Ah, ok, thats right.
What you want to do is... do what you did and add the Hyperlimit item in sector properties. Set the display text to 'Hyperlimit' (or however you want it to be displayed). Set the data source to 'customfield'. Set the field…
Thats probably the maximum size of a bitmap your video drivers will create. What you can do is tile the images, exporting them in sections and then stitch them back together with some other graphics tool.
EDG wrote:
What planets are on which types of route?" is not an obscure, specialised question by any means.
To you its important, which gets back to my statement about Astro's usage patterns. To other people, its just not a major piece of func…