EDG wrote:
1) Each object has an ID (the UABI) that looks something like this:
Body ID="{4B29D485-0E13-4398-B91C-E00CF4D3B2DC}"
Do I need to include this if I want to write my own XML file to import?
Yes - each body needs an id, and the id n…
Unfortunately the Keep is not designed to handle unicode text. I thought it could handle pasted unicode, but apparently not (that may have been Fractal Mapper I was thinking of).
EDG wrote:
1) is there a way to disable the text label display for all stars (not just individual ones), so they're not visible from any distance (unless they're clicked on)?
You can filter out (hide) all systems, and set the Filter display to …
You probably had version 1 of IPP.
The \Common directory is for shared files used by the generators. They are not supposed to show up in the list of generators because they are not complete (and will generate a lot of '(missings)' if you run the…
I thought they did ship with ipp2, but I guess not. They are useful generators.
Anyways, here they are. There's three files here, its noted below where to put them. (relative to the ipp2 install directory)
EDG wrote:
The problem is that I have had little experience with SQLite. Is that just a text file, or is it binary?
Its an embedded SQL database. So rather than directly writing to the file, you'd manipulate data in it using SQL statements. T…
I just tried the XML importer/exporter, and it looks like it works ok with v3. There may be some fields from v3 it misses, but it should do the trick to import existing data.
You can make an example xml file by creating a random sector (10x10x10…
"Small bodies" isnt a type of body, per se, but rather a note that there are, at that orbit, miscellaneous, untracked bits of debris to watch out for. So there isnt a single oribital parameter for those objects. If you have bodies you want to trac…
EDG wrote:
Ed_NBOS wrote:
Well, importing planets and all other data can be a big task, since it involves a lot of hierarchical data. Unfortunately there's no 'standard' format for such data.
That seems... odd. So you have a standard way to …
Well, importing planets and all other data can be a big task, since it involves a lot of hierarchical data. Unfortunately there's no 'standard' format for such data.
The scripting API doc for version 2 is here:
http://www.nbos.com/nox/index.php…
I'm not sure whats going on - I just tested it in an empty VM and it worked fine out of the box.
I downloaded the same char sheet designer thats online and installed it.
Opened the definition file with the designer.
Did 'test in viewer'.
Clic…
Does FT work ok outside of Astro? ie, if you run it directly.
Astro3 was tested with the beta of FT3, but its possible something may have changed after that testing. I suspect there's a parameter being passed to FT by Astro thats causing the pr…
Ok, scrap that. It looks like what you are describing is something different. The fix I posted above is if astro is throwing an error on startup, not FT. I'll look into whats going on with the FT link.
There's no way to edit the colors before the planet map is generated, since its being done automatically. But if you select 'edit surface map', the map will be displayed in FWE, and you can alter all the colors there.
When you press 'save', the…
This will create the necessary registry entries to get past the problem. Download and run this program. Click the 'fix FT integration' button, and then run Astro.
Centimane wrote:
I've identified an issue (or a possible one anyway) in Astrosynthesis 3 with searching over large sectors. I have several sectors that I've generated in AS3 that are each 50ly in radius (they're spherical sectors), and across all …
MGCJerry wrote:
The biggest bug I've run into is that when I loaded an AS2 sector into AS3 and saved as the new format and when I regenerate a new surface map, it does not save the new surface maps which makes AS3 rescan the surface every time I l…
Yes, FT is supported in AS3 the way it was in AS2. Actually, the integration is a little better because AS will now automatically call FT when a surface map is needed - you dont have to manually tell AS to launch it. PF even sent us a beta of thei…
Dammann wrote:
Is there any way to set a multiple system's component stars orbiting the combined center of gravity?
No, Astro3 does not attempt to simulate movement in multiple body systems.
I think its just a problem with templates. Make a copy of the template file (c:\program files\nbos\AstroSynthesis3\templates\Local Stars 20ly.AstroDB, copy it using Windows, NOT saving a copy with Astro) and copy it into some other directory. Then…
If you make a new sector with 100 random systems (using default settings) and save it, it should be about a meg in size. Give that a shot rather than using the template. Let me know if that saves and loads ok.
Hi Steve, I'll check it out, and if its not respecting the selection for populations they way it should, I'll put that on the list of things to take care of for the first update.