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Ed_NBOS

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Ed_NBOS
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  • This will create the necessary registry entries to get past the problem. Download and run this program. Click the 'fix FT integration' button, and then run Astro.
  • Centimane wrote: I've identified an issue (or a possible one anyway) in Astrosynthesis 3 with searching over large sectors. I have several sectors that I've generated in AS3 that are each 50ly in radius (they're spherical sectors), and across all …
  • Ok, I'll take a look at it, and if its not applying the colors right I'll add it to the to-do list.
  • MGCJerry wrote: The biggest bug I've run into is that when I loaded an AS2 sector into AS3 and saved as the new format and when I regenerate a new surface map, it does not save the new surface maps which makes AS3 rescan the surface every time I l…
  • Yes, FT is supported in AS3 the way it was in AS2. Actually, the integration is a little better because AS will now automatically call FT when a surface map is needed - you dont have to manually tell AS to launch it. PF even sent us a beta of thei…
  • Dammann wrote: Is there any way to set a multiple system's component stars orbiting the combined center of gravity? No, Astro3 does not attempt to simulate movement in multiple body systems.
  • I think its just a problem with templates. Make a copy of the template file (c:\program files\nbos\AstroSynthesis3\templates\Local Stars 20ly.AstroDB, copy it using Windows, NOT saving a copy with Astro) and copy it into some other directory. Then…
  • If you make a new sector with 100 random systems (using default settings) and save it, it should be about a meg in size. Give that a shot rather than using the template. Let me know if that saves and loads ok.
  • Its hard to say - are you sure its not just an error in the javascript code? What was the error?
  • If the file is there, and looks large such that its holding all the stars on the map, make sure they're not just hidden by the filters.
  • Hi Steve, I'll check it out, and if its not respecting the selection for populations they way it should, I'll put that on the list of things to take care of for the first update.
  • Have you tried debugging by putting MsgBox() funcs in the code to see if the functions to set the colors are being run?
  • What version of the viewer are you using? Do you have 1.01c?
  • You can install a French dictionary in the current version of the Keep. Use one of the ones from here:
  • You're right Mark, I suspect the file is in a different folder too... but perhaps for a different reason than you might expect. The hint I think is that he saved maps under the Mapper8 directory. Jerrod - you didnt mention which version of Windo…
  • morkalg wrote: Something that would be VERY nice to have would be some audio integration. It would be nice to have a pane where one could setup some music for background tracks then perhaps another pane where you could have some sound effects load…
  • morkalg wrote: Just thought of another one, how about a customizable campaign calendar? something that you can name the months, days, years, seasons etc. and setup up different moon(s)/sun(s) phases and leap years? The calendar thing is actuall…
  • A new version is planned, but I'd like to get Astro3 out the door first before switching focus to it. I've started a new thread for feature requests.
  • Hmm, no, it only will show objects that orbit. What you might be able to do is place a marker for the jump point on the 3d map with coordinates that represent its position to the star its near. Then you can use the travel calculator to handle tr…
  • The flood fill acts like a regular flood fill, filling until a color edge is found. It then converts the filled area into a vector based object that can be moved around like any other object on the map. Since comparing colors is distinctly a pixel…
  • Oh, I see the confusion. the tool-top over the tool has a typo. It is in fact a vector based fill.
  • The flood fill in FM is a vector based flood fill. Try using it.
  • The Character Sheet Designer uses JavaScript, not Java. Java and JavaScript are two different, unrelated languages (with unfortunately similar names). It looks like you're declaring variables with a type ("int iSTRnSIZ = 0;"), which is what you'd …
  • The deck pick is probably what you want. But unless you post the relevant code for the generator you're making, I dont know how anyone can tell you what you're doing wrong or how to get it working.
  • You can set the field's visible propery: f.visible = false;
  • Close... To check if a body is terrestrial, use (assuming 'b' is a Body object): if b.TypeID = BODY_TYPE_TERRESTRIAL then (look at the body type constants in the doc under the Body class.) To set a field, you can do: b.SetField 'fieldname…
  • There's no reported problems like you are describing. Are you using the latest version of The Keep (1.01c, I believe)? I know one of the updates changed something relating to linking. Also, are you running this off a USB drive? The best thing …
  • Hmm - they seem to be saving & loading for me. You're talking about the damage check boxes on the body, right? (the rectangles that change color)
  • There's no intro doc other than whats in the API. The best bet is the sample scripts. It is complicated... but Astro is a complicated program.
  • No, its an interesting idea (something that was considered for v3), but it doesnt support calculations like that. You'd need to write a script to cycle through the bodies in question and add a 'custom field' to them. From there, you can define tha…