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Ed_NBOS

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Ed_NBOS
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  • What version of the viewer are you using? Do you have 1.01c?
  • You can install a French dictionary in the current version of the Keep. Use one of the ones from here:
  • You're right Mark, I suspect the file is in a different folder too... but perhaps for a different reason than you might expect. The hint I think is that he saved maps under the Mapper8 directory. Jerrod - you didnt mention which version of Windo…
  • morkalg wrote: Something that would be VERY nice to have would be some audio integration. It would be nice to have a pane where one could setup some music for background tracks then perhaps another pane where you could have some sound effects load…
  • morkalg wrote: Just thought of another one, how about a customizable campaign calendar? something that you can name the months, days, years, seasons etc. and setup up different moon(s)/sun(s) phases and leap years? The calendar thing is actuall…
  • A new version is planned, but I'd like to get Astro3 out the door first before switching focus to it. I've started a new thread for feature requests.
  • Hmm, no, it only will show objects that orbit. What you might be able to do is place a marker for the jump point on the 3d map with coordinates that represent its position to the star its near. Then you can use the travel calculator to handle tr…
  • The flood fill acts like a regular flood fill, filling until a color edge is found. It then converts the filled area into a vector based object that can be moved around like any other object on the map. Since comparing colors is distinctly a pixel…
  • Oh, I see the confusion. the tool-top over the tool has a typo. It is in fact a vector based fill.
  • The flood fill in FM is a vector based flood fill. Try using it.
  • The Character Sheet Designer uses JavaScript, not Java. Java and JavaScript are two different, unrelated languages (with unfortunately similar names). It looks like you're declaring variables with a type ("int iSTRnSIZ = 0;"), which is what you'd …
  • The deck pick is probably what you want. But unless you post the relevant code for the generator you're making, I dont know how anyone can tell you what you're doing wrong or how to get it working.
  • You can set the field's visible propery: f.visible = false;
  • Close... To check if a body is terrestrial, use (assuming 'b' is a Body object): if b.TypeID = BODY_TYPE_TERRESTRIAL then (look at the body type constants in the doc under the Body class.) To set a field, you can do: b.SetField 'fieldname…
  • There's no reported problems like you are describing. Are you using the latest version of The Keep (1.01c, I believe)? I know one of the updates changed something relating to linking. Also, are you running this off a USB drive? The best thing …
  • Hmm - they seem to be saving & loading for me. You're talking about the damage check boxes on the body, right? (the rectangles that change color)
  • There's no intro doc other than whats in the API. The best bet is the sample scripts. It is complicated... but Astro is a complicated program.
  • No, its an interesting idea (something that was considered for v3), but it doesnt support calculations like that. You'd need to write a script to cycle through the bodies in question and add a 'custom field' to them. From there, you can define tha…
  • Chaos, do you have a specific purpose for wanting multiple db's? The Keep can easily track dozens of campaigns worth of data. Thats what its designed for- keeping all your gaming notes in one place.
  • Thats a really great sheet! Are you saying the check boxes arent saving between uses?
  • I'm wondering if the google docs interface is using a unicode character set - that could cause SM problems.
  • No, sorry, the armor/hits labels in the GM's program cant be changed.
  • If you can see the login screen via a web browser from across the internet, it sounds like the firewall is setup right. You didnt say what OS you are running the SM program on. If its Vista or Win7, you may need to run SM as administrator, or in…
  • Alas, no, I dont think that can be changed. I'll make a note of that though, for future builds.
  • Just wrapping things up now - the programming is completed. Price will be in the neighborhood of FM8's price, with a discounted upgrade for owners of previous Astro versions.
  • You likely just have the graphics in the wrong place. There's two ways to do this - - Hardcode the path to the graphic files you want (ie, "c:\my\images.jpg"). I believe this will work, and allows you to store the images wherever you want the…
  • Well, next time I'm upgrading it I'll look at how some sort of debugging help can be implemented. Perhaps letting the user see the result of every substitution as they are made.
  • Astro 3 is a 32-bit app.
  • No, there isnt a debugger. I dont know how difficult such a thing would be to make. IPP isnt a programming language, its more like a regular expression engine. There's no procedural lines to step through as you would with a debugger. Just a curr…
  • Yes, sort of. The generation is done in a background thread in AS3, which allows you to zoom around on the map while its being generated. It only uses a single background thread, though, as the bottleneck in generation is memory allocation, not pr…